From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Basic Tasks/Animator/SetLookAtWeight.cs | 66 ---------------------- 1 file changed, 66 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLookAtWeight.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLookAtWeight.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLookAtWeight.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLookAtWeight.cs deleted file mode 100644 index f6b9102a..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLookAtWeight.cs +++ /dev/null @@ -1,66 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimator -{ - [TaskCategory("Basic/Animator")] - [TaskDescription("Sets the look at weight. Returns success immediately after.")] - public class SetLookAtWeight : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("(0-1) the global weight of the LookAt, multiplier for other parameters.")] - public SharedFloat weight; - [Tooltip("(0-1) determines how much the body is involved in the LookAt.")] - public float bodyWeight; - [Tooltip("(0-1) determines how much the head is involved in the LookAt.")] - public float headWeight = 1; - [Tooltip("(0-1) determines how much the eyes are involved in the LookAt.")] - public float eyesWeight; - [Tooltip("(0-1) 0.0 means the character is completely unrestrained in motion, 1.0 means he's completely clamped " + - "(look at becomes impossible), and 0.5 means he'll be able to move on half of the possible range (180 degrees).")] - public float clampWeight = 0.5f; - - private Animator animator; - private GameObject prevGameObject; - private bool weightSet; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - animator = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - weightSet = false; - } - - public override TaskStatus OnUpdate() - { - if (animator == null) { - Debug.LogWarning("Animator is null"); - return TaskStatus.Failure; - } - - return weightSet ? TaskStatus.Success : TaskStatus.Running; - } - - public override void OnAnimatorIK() - { - if (animator == null) { - return; - } - animator.SetLookAtWeight(weight.Value, bodyWeight, headWeight, eyesWeight, clampWeight); - weightSet = true; - } - - public override void OnReset() - { - targetGameObject = null; - weight = 0; - bodyWeight = 0; - headWeight = 1; - eyesWeight = 0; - clampWeight = 0.5f; - } - } -} \ No newline at end of file -- cgit v1.1-26-g67d0