From 21e186f75b504d832d9c7bef0456edd7d5d3155e Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 8 Sep 2021 10:52:35 +0800 Subject: +behavior design --- .../Runtime/Basic Tasks/AudioSource/PlayDelayed.cs | 44 ++++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayDelayed.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayDelayed.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayDelayed.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayDelayed.cs new file mode 100644 index 00000000..7618bd7c --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayDelayed.cs @@ -0,0 +1,44 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource +{ + [TaskCategory("Basic/AudioSource")] + [TaskDescription("Plays the audio clip with a delay specified in seconds. Returns Success.")] + public class PlayDelayed : Action + { + [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] + public SharedGameObject targetGameObject; + [Tooltip("Delay time specified in seconds")] + public SharedFloat delay = 0; + + private AudioSource audioSource; + private GameObject prevGameObject; + + public override void OnStart() + { + var currentGameObject = GetDefaultGameObject(targetGameObject.Value); + if (currentGameObject != prevGameObject) { + audioSource = currentGameObject.GetComponent(); + prevGameObject = currentGameObject; + } + } + + public override TaskStatus OnUpdate() + { + if (audioSource == null) { + Debug.LogWarning("AudioSource is null"); + return TaskStatus.Failure; + } + + audioSource.PlayDelayed(delay.Value); + + return TaskStatus.Success; + } + + public override void OnReset() + { + targetGameObject = null; + delay = 0; + } + } +} -- cgit v1.1-26-g67d0