From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../AudioSource/GetIgnoreListenerPause.cs | 45 --------------------- .../AudioSource/GetIgnoreListenerPause.cs.meta | 8 ---- .../AudioSource/GetIgnoreListenerVolume.cs | 45 --------------------- .../AudioSource/GetIgnoreListenerVolume.cs.meta | 8 ---- .../Runtime/Basic Tasks/AudioSource/GetLoop.cs | 45 --------------------- .../Basic Tasks/AudioSource/GetLoop.cs.meta | 8 ---- .../Basic Tasks/AudioSource/GetMaxDistance.cs | 45 --------------------- .../Basic Tasks/AudioSource/GetMaxDistance.cs.meta | 8 ---- .../Basic Tasks/AudioSource/GetMinDistance.cs | 45 --------------------- .../Basic Tasks/AudioSource/GetMinDistance.cs.meta | 8 ---- .../Runtime/Basic Tasks/AudioSource/GetMute.cs | 45 --------------------- .../Basic Tasks/AudioSource/GetMute.cs.meta | 8 ---- .../Runtime/Basic Tasks/AudioSource/GetPitch.cs | 45 --------------------- .../Basic Tasks/AudioSource/GetPitch.cs.meta | 8 ---- .../Runtime/Basic Tasks/AudioSource/GetPriority.cs | 45 --------------------- .../Basic Tasks/AudioSource/GetPriority.cs.meta | 8 ---- .../Runtime/Basic Tasks/AudioSource/GetSpread.cs | 45 --------------------- .../Basic Tasks/AudioSource/GetSpread.cs.meta | 8 ---- .../Runtime/Basic Tasks/AudioSource/GetTime.cs | 45 --------------------- .../Basic Tasks/AudioSource/GetTime.cs.meta | 8 ---- .../Basic Tasks/AudioSource/GetTimeSamples.cs | 45 --------------------- .../Basic Tasks/AudioSource/GetTimeSamples.cs.meta | 8 ---- .../Runtime/Basic Tasks/AudioSource/GetVolume.cs | 45 --------------------- .../Basic Tasks/AudioSource/GetVolume.cs.meta | 8 ---- .../Runtime/Basic Tasks/AudioSource/IsPlaying.cs | 39 ------------------ .../Basic Tasks/AudioSource/IsPlaying.cs.meta | 8 ---- .../Runtime/Basic Tasks/AudioSource/Pause.cs | 41 ------------------- .../Runtime/Basic Tasks/AudioSource/Pause.cs.meta | 8 ---- .../Runtime/Basic Tasks/AudioSource/Play.cs | 41 ------------------- .../Runtime/Basic Tasks/AudioSource/Play.cs.meta | 8 ---- .../Runtime/Basic Tasks/AudioSource/PlayDelayed.cs | 44 -------------------- .../Basic Tasks/AudioSource/PlayDelayed.cs.meta | 8 ---- .../Runtime/Basic Tasks/AudioSource/PlayOneShot.cs | 47 ---------------------- .../Basic Tasks/AudioSource/PlayOneShot.cs.meta | 8 ---- .../Basic Tasks/AudioSource/PlayScheduled.cs | 44 -------------------- .../Basic Tasks/AudioSource/PlayScheduled.cs.meta | 8 ---- .../Basic Tasks/AudioSource/SetAudioClip.cs | 44 -------------------- .../Basic Tasks/AudioSource/SetAudioClip.cs.meta | 8 ---- .../AudioSource/SetIgnoreListenerPause.cs | 44 -------------------- .../AudioSource/SetIgnoreListenerPause.cs.meta | 8 ---- .../AudioSource/SetIgnoreListenerVolume.cs | 44 -------------------- .../AudioSource/SetIgnoreListenerVolume.cs.meta | 8 ---- .../Runtime/Basic Tasks/AudioSource/SetLoop.cs | 44 -------------------- .../Basic Tasks/AudioSource/SetLoop.cs.meta | 8 ---- .../Basic Tasks/AudioSource/SetMaxDistance.cs | 44 -------------------- .../Basic Tasks/AudioSource/SetMaxDistance.cs.meta | 8 ---- .../Basic Tasks/AudioSource/SetMinDistance.cs | 44 -------------------- .../Basic Tasks/AudioSource/SetMinDistance.cs.meta | 8 ---- .../Runtime/Basic Tasks/AudioSource/SetMute.cs | 44 -------------------- .../Basic Tasks/AudioSource/SetMute.cs.meta | 8 ---- .../Runtime/Basic Tasks/AudioSource/SetPan.cs | 46 --------------------- .../Runtime/Basic Tasks/AudioSource/SetPan.cs.meta | 8 ---- .../Runtime/Basic Tasks/AudioSource/SetPanLevel.cs | 46 --------------------- .../Basic Tasks/AudioSource/SetPanLevel.cs.meta | 8 ---- .../Runtime/Basic Tasks/AudioSource/SetPitch.cs | 44 -------------------- .../Basic Tasks/AudioSource/SetPitch.cs.meta | 8 ---- .../Runtime/Basic Tasks/AudioSource/SetPriority.cs | 44 -------------------- .../Basic Tasks/AudioSource/SetPriority.cs.meta | 8 ---- .../Basic Tasks/AudioSource/SetRolloffMode.cs | 44 -------------------- .../Basic Tasks/AudioSource/SetRolloffMode.cs.meta | 8 ---- .../Basic Tasks/AudioSource/SetScheduledEndTime.cs | 45 --------------------- .../AudioSource/SetScheduledEndTime.cs.meta | 8 ---- .../AudioSource/SetScheduledStartTime.cs | 44 -------------------- .../AudioSource/SetScheduledStartTime.cs.meta | 8 ---- .../Runtime/Basic Tasks/AudioSource/SetSpread.cs | 44 -------------------- .../Basic Tasks/AudioSource/SetSpread.cs.meta | 8 ---- .../Runtime/Basic Tasks/AudioSource/SetTime.cs | 44 -------------------- .../Basic Tasks/AudioSource/SetTime.cs.meta | 8 ---- .../AudioSource/SetVelocityUpdateMode.cs | 44 -------------------- .../AudioSource/SetVelocityUpdateMode.cs.meta | 8 ---- .../Runtime/Basic Tasks/AudioSource/SetVolume.cs | 44 -------------------- .../Basic Tasks/AudioSource/SetVolume.cs.meta | 8 ---- .../Runtime/Basic Tasks/AudioSource/Stop.cs | 41 ------------------- .../Runtime/Basic Tasks/AudioSource/Stop.cs.meta | 8 ---- 74 files changed, 1930 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerPause.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerPause.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerVolume.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerVolume.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetLoop.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetLoop.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMaxDistance.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMaxDistance.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMinDistance.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMinDistance.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMute.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMute.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPitch.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPitch.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPriority.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPriority.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetSpread.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetSpread.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTime.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTime.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTimeSamples.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTimeSamples.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetVolume.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetVolume.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/IsPlaying.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/IsPlaying.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/Pause.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/Pause.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/Play.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/Play.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayDelayed.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayDelayed.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayOneShot.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayOneShot.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayScheduled.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayScheduled.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetAudioClip.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetAudioClip.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerPause.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerPause.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerVolume.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerVolume.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetLoop.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetLoop.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMaxDistance.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMaxDistance.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMinDistance.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMinDistance.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMute.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMute.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPan.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPan.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPanLevel.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPanLevel.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPitch.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPitch.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPriority.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPriority.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetRolloffMode.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetRolloffMode.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledEndTime.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledEndTime.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledStartTime.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledStartTime.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetSpread.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetSpread.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetTime.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetTime.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVelocityUpdateMode.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVelocityUpdateMode.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVolume.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVolume.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/Stop.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/Stop.cs.meta (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerPause.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerPause.cs deleted file mode 100644 index e0906252..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerPause.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Stores the ignore listener pause value of the AudioSource. Returns Success.")] - public class GetIgnoreListenerPause : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The ignore listener pause value of the AudioSource")] - [RequiredField] - public SharedBool storeValue; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - storeValue.Value = audioSource.ignoreListenerPause; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = false; - } - } -} diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerPause.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerPause.cs.meta deleted file mode 100644 index aca007cf..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerPause.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: b3bd7bb287fe91747bca60ebe3d53e87 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerVolume.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerVolume.cs deleted file mode 100644 index 12885ddf..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerVolume.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Stores the ignore listener volume value of the AudioSource. Returns Success.")] - public class GetIgnoreListenerVolume : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The ignore listener volume value of the AudioSource")] - [RequiredField] - public SharedBool storeValue; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - storeValue.Value = audioSource.ignoreListenerVolume; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = false; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerVolume.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerVolume.cs.meta deleted file mode 100644 index 5176b8f8..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerVolume.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: c45986918364dfc4e9eca01d2839e2e4 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetLoop.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetLoop.cs deleted file mode 100644 index c1cd0a7d..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetLoop.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Stores the loop value of the AudioSource. Returns Success.")] - public class GetLoop : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The loop value of the AudioSource")] - [RequiredField] - public SharedBool storeValue; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - storeValue.Value = audioSource.loop; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = false; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetLoop.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetLoop.cs.meta deleted file mode 100644 index a5d37f95..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetLoop.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 699b9d0d798a219459c6477d2c21d4ba -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMaxDistance.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMaxDistance.cs deleted file mode 100644 index cf8b9ed3..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMaxDistance.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Stores the max distance value of the AudioSource. Returns Success.")] - public class GetMaxDistance : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The max distance value of the AudioSource")] - [RequiredField] - public SharedFloat storeValue; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - storeValue.Value = audioSource.maxDistance; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = 1; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMaxDistance.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMaxDistance.cs.meta deleted file mode 100644 index 2cb3e832..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMaxDistance.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 3e2b2500d8e2b0c45825c0650f64eae2 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMinDistance.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMinDistance.cs deleted file mode 100644 index 6fe9aed3..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMinDistance.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Stores the min distance value of the AudioSource. Returns Success.")] - public class GetMinDistance : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The min distance value of the AudioSource")] - [RequiredField] - public SharedFloat storeValue; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - storeValue.Value = audioSource.minDistance; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = 1; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMinDistance.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMinDistance.cs.meta deleted file mode 100644 index 20401fd0..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMinDistance.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: cad762e82ef22644ca968b4a1c51eaec -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMute.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMute.cs deleted file mode 100644 index f2cee2f2..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMute.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Stores the mute value of the AudioSource. Returns Success.")] - public class GetMute : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The mute value of the AudioSource")] - [RequiredField] - public SharedBool storeValue; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - storeValue.Value = audioSource.mute; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = false; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMute.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMute.cs.meta deleted file mode 100644 index 71acfb23..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMute.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 51df88b2df77e294cb673105b1c36961 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPitch.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPitch.cs deleted file mode 100644 index 21ddf55d..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPitch.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Stores the pitch value of the AudioSource. Returns Success.")] - public class GetPitch : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The pitch value of the AudioSource")] - [RequiredField] - public SharedFloat storeValue; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - storeValue.Value = audioSource.pitch; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = 1; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPitch.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPitch.cs.meta deleted file mode 100644 index c23193a0..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPitch.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 930fa7881ae9236449d90546f9922656 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPriority.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPriority.cs deleted file mode 100644 index bb519ef0..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPriority.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Stores the priority value of the AudioSource. Returns Success.")] - public class GetPriority : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The priority value of the AudioSource")] - [RequiredField] - public SharedInt storeValue; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - storeValue.Value = audioSource.priority; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = 1; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPriority.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPriority.cs.meta deleted file mode 100644 index 4bf1ba3e..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPriority.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: de856d580ad945e4d846fa52d3d647cc -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetSpread.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetSpread.cs deleted file mode 100644 index a4b28d99..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetSpread.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Stores the spread value of the AudioSource. Returns Success.")] - public class GetSpread : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The spread value of the AudioSource")] - [RequiredField] - public SharedFloat storeValue; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - storeValue.Value = audioSource.spread; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = 1; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetSpread.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetSpread.cs.meta deleted file mode 100644 index 8616ca5f..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetSpread.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: ba6a60eccf688514392e782348b84628 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTime.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTime.cs deleted file mode 100644 index 1838133a..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTime.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Stores the time value of the AudioSource. Returns Success.")] - public class GetTime : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The time value of the AudioSource")] - [RequiredField] - public SharedFloat storeValue; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - storeValue.Value = audioSource.time; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = 1; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTime.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTime.cs.meta deleted file mode 100644 index 3d1c547f..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTime.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 600c95fc760afa140bd0a7b98bd5071f -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTimeSamples.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTimeSamples.cs deleted file mode 100644 index 367f4b3f..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTimeSamples.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Stores the time samples value of the AudioSource. Returns Success.")] - public class GetTimeSamples : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The time samples value of the AudioSource")] - [RequiredField] - public SharedFloat storeValue; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - storeValue.Value = audioSource.timeSamples; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = 1; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTimeSamples.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTimeSamples.cs.meta deleted file mode 100644 index 40d3ea23..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTimeSamples.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: af34adc5779f33442909ff32140dcdd4 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetVolume.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetVolume.cs deleted file mode 100644 index 4610f4ba..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetVolume.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Stores the volume value of the AudioSource. Returns Success.")] - public class GetVolume : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The volume value of the AudioSource")] - [RequiredField] - public SharedFloat storeValue; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - storeValue.Value = audioSource.volume; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = 1; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetVolume.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetVolume.cs.meta deleted file mode 100644 index fdb362b6..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetVolume.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: aad3b2c644baeb646b0b33b7317413d4 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/IsPlaying.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/IsPlaying.cs deleted file mode 100644 index 7b457902..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/IsPlaying.cs +++ /dev/null @@ -1,39 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Returns Success if the AudioClip is playing, otherwise Failure.")] - public class IsPlaying : Conditional - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - return audioSource.isPlaying ? TaskStatus.Success : TaskStatus.Failure; - } - - public override void OnReset() - { - targetGameObject = null; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/IsPlaying.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/IsPlaying.cs.meta deleted file mode 100644 index e830c656..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/IsPlaying.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 20fb79d98326b794fb309a291613cab4 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/Pause.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/Pause.cs deleted file mode 100644 index 1d5347ad..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/Pause.cs +++ /dev/null @@ -1,41 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Pauses the audio clip. Returns Success.")] - public class Pause : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - audioSource.Pause(); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/Pause.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/Pause.cs.meta deleted file mode 100644 index 140e52a3..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/Pause.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 91db8dd58e79db745acc39f3f52da88e -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/Play.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/Play.cs deleted file mode 100644 index 3e711027..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/Play.cs +++ /dev/null @@ -1,41 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Plays the audio clip. Returns Success.")] - public class Play : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - audioSource.Play(); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/Play.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/Play.cs.meta deleted file mode 100644 index 52452b5a..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/Play.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 7ac8cfb80c6a44c42b4ac4eef6f29bd5 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayDelayed.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayDelayed.cs deleted file mode 100644 index 7618bd7c..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayDelayed.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Plays the audio clip with a delay specified in seconds. Returns Success.")] - public class PlayDelayed : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("Delay time specified in seconds")] - public SharedFloat delay = 0; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - audioSource.PlayDelayed(delay.Value); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - delay = 0; - } - } -} diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayDelayed.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayDelayed.cs.meta deleted file mode 100644 index fb881a38..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayDelayed.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 0125706a59bb7974eb3d425d3869779a -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayOneShot.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayOneShot.cs deleted file mode 100644 index 1d04f8e0..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayOneShot.cs +++ /dev/null @@ -1,47 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Plays an AudioClip, and scales the AudioSource volume by volumeScale. Returns Success.")] - public class PlayOneShot : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The clip being played")] - public SharedObject clip; - [Tooltip("The scale of the volume (0-1)")] - public SharedFloat volumeScale = 1; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - audioSource.PlayOneShot((AudioClip)clip.Value, volumeScale.Value); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - clip = null; - volumeScale = 1; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayOneShot.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayOneShot.cs.meta deleted file mode 100644 index 4bc09ae8..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayOneShot.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 112c969d16008464f96ce23aa5b32486 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayScheduled.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayScheduled.cs deleted file mode 100644 index d854790d..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayScheduled.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Plays the audio clip with a delay specified in seconds. Returns Success.")] - public class PlayScheduled : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("Time in seconds on the absolute time-line that AudioSettings.dspTime refers to for when the sound should start playing")] - public SharedFloat time = 0; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - audioSource.PlayScheduled(time.Value); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - time = 0; - } - } -} diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayScheduled.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayScheduled.cs.meta deleted file mode 100644 index 8c3e45f7..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayScheduled.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 08d431471ffd8954197b88b698f0d424 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetAudioClip.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetAudioClip.cs deleted file mode 100644 index 71941195..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetAudioClip.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Sets the clip value of the AudioSource. Returns Success.")] - public class SetAudioClip : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The AudioSource clip")] - public AudioClip audioClip; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - audioSource.clip = audioClip; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - audioClip = null; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetAudioClip.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetAudioClip.cs.meta deleted file mode 100644 index df8eac5c..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetAudioClip.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: f52d9d404f7deab448e4f5c2bb3f7892 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerPause.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerPause.cs deleted file mode 100644 index 1b0f14b3..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerPause.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Sets the ignore listener volume value of the AudioSource. Returns Success.")] - public class SetIgnoreListenerVolume : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The ignore listener volume value of the AudioSource")] - public SharedBool ignoreListenerVolume; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - audioSource.ignoreListenerVolume = ignoreListenerVolume.Value; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - ignoreListenerVolume = false; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerPause.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerPause.cs.meta deleted file mode 100644 index e6c2790c..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerPause.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: d617db8232463c444a8a3159da109798 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerVolume.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerVolume.cs deleted file mode 100644 index 787637b2..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerVolume.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Sets the ignore listener pause value of the AudioSource. Returns Success.")] - public class SetIgnoreListenerPause : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The ignore listener pause value of the AudioSource")] - public SharedBool ignoreListenerPause; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - audioSource.ignoreListenerPause = ignoreListenerPause.Value; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - ignoreListenerPause = false; - } - } -} diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerVolume.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerVolume.cs.meta deleted file mode 100644 index 6b86a289..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerVolume.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 6f1f5937bfa03484296c0fb5a9ce9b29 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetLoop.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetLoop.cs deleted file mode 100644 index 38a47ba3..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetLoop.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Sets the loop value of the AudioSource. Returns Success.")] - public class SetLoop : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The loop value of the AudioSource")] - public SharedBool loop; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - audioSource.loop = loop.Value; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - loop = false; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetLoop.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetLoop.cs.meta deleted file mode 100644 index d8e3cc04..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetLoop.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 50536bd6b5fa6924bb7217dd3b6e3f45 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMaxDistance.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMaxDistance.cs deleted file mode 100644 index 17487708..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMaxDistance.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Sets the max distance value of the AudioSource. Returns Success.")] - public class SetMaxDistance : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The max distance value of the AudioSource")] - public SharedFloat maxDistance; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - audioSource.maxDistance = maxDistance.Value; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - maxDistance = 1; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMaxDistance.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMaxDistance.cs.meta deleted file mode 100644 index 2d67b172..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMaxDistance.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: b0c75cf2afc289c4a8962f71b5e17dd1 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMinDistance.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMinDistance.cs deleted file mode 100644 index f693e4a8..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMinDistance.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Sets the min distance value of the AudioSource. Returns Success.")] - public class SetMinDistance : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The min distance value of the AudioSource")] - public SharedFloat minDistance; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - audioSource.minDistance = minDistance.Value; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - minDistance = 1; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMinDistance.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMinDistance.cs.meta deleted file mode 100644 index 6e87631a..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMinDistance.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: ccb3beba9296fc54d8427cd646af4f4e -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMute.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMute.cs deleted file mode 100644 index 0d45e2df..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMute.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Sets the mute value of the AudioSource. Returns Success.")] - public class SetMute : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The mute value of the AudioSource")] - public SharedBool mute; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - audioSource.mute = mute.Value; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - mute = false; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMute.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMute.cs.meta deleted file mode 100644 index 7296e828..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMute.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: ec553c7ad9360a24fb7ce3bf3bc48c97 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPan.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPan.cs deleted file mode 100644 index bd6d1853..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPan.cs +++ /dev/null @@ -1,46 +0,0 @@ -#if UNITY_4_6 || UNITY_4_7 -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Sets the pan value of the AudioSource. Returns Success.")] - public class SetPan : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The pan value of the AudioSource")] - public SharedFloat pan; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - audioSource.pan = pan.Value; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - pan = 1; - } - } -} -#endif \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPan.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPan.cs.meta deleted file mode 100644 index 5ee56ec2..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPan.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: ed66670f171cea24c9208fff10bfc43d -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPanLevel.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPanLevel.cs deleted file mode 100644 index b1f24307..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPanLevel.cs +++ /dev/null @@ -1,46 +0,0 @@ -#if UNITY_4_6 || UNITY_4_7 -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Sets the pan level value of the AudioSource. Returns Success.")] - public class SetPanLevel : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The pan level value of the AudioSource")] - public SharedFloat panLevel; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - audioSource.panLevel = panLevel.Value; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - panLevel = 1; - } - } -} -#endif \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPanLevel.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPanLevel.cs.meta deleted file mode 100644 index ca4e90f7..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPanLevel.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 219609a4a0818d746a7828dc968c31a9 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPitch.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPitch.cs deleted file mode 100644 index 9a6de27f..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPitch.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Sets the pitch value of the AudioSource. Returns Success.")] - public class SetPitch : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The pitch value of the AudioSource")] - public SharedFloat pitch; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - audioSource.pitch = pitch.Value; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - pitch = 1; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPitch.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPitch.cs.meta deleted file mode 100644 index 71a8ff21..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPitch.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 3c7615ddc4e92fd41b72de06f039f9e1 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPriority.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPriority.cs deleted file mode 100644 index 1a1532ea..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPriority.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Sets the priority value of the AudioSource. Returns Success.")] - public class SetPriority : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The priority value of the AudioSource")] - public SharedInt priority; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - audioSource.priority = priority.Value; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - priority = 1; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPriority.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPriority.cs.meta deleted file mode 100644 index 0a8e4128..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPriority.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 4fc15622e17101f4b95be39910433c8a -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetRolloffMode.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetRolloffMode.cs deleted file mode 100644 index 0b142108..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetRolloffMode.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Sets the rolloff mode of the AudioSource. Returns Success.")] - public class SetRolloffMode : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The rolloff mode of the AudioSource")] - public AudioRolloffMode rolloffMode; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - audioSource.rolloffMode = rolloffMode; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - rolloffMode = AudioRolloffMode.Logarithmic; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetRolloffMode.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetRolloffMode.cs.meta deleted file mode 100644 index 0d7fe458..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetRolloffMode.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: ef88d71b5b7e0a84d98bde6405eb294d -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledEndTime.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledEndTime.cs deleted file mode 100644 index b214f713..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledEndTime.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Changes the time at which a sound that has already been scheduled to play will end. Notice that depending on the " + - "timing not all rescheduling requests can be fulfilled. Returns Success.")] - public class SetScheduledEndTime : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("Time in seconds")] - public SharedFloat time = 0; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - audioSource.SetScheduledEndTime(time.Value); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - time = 0; - } - } -} diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledEndTime.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledEndTime.cs.meta deleted file mode 100644 index 3f0af6c4..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledEndTime.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 8867d64aa9a2add4f913b8b5faa9d1ce -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledStartTime.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledStartTime.cs deleted file mode 100644 index 4c5b890c..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledStartTime.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Changes the time at which a sound that has already been scheduled to play will start. Returns Success.")] - public class SetScheduledStartTime : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("Time in seconds")] - public SharedFloat time = 0; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - audioSource.SetScheduledStartTime(time.Value); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - time = 0; - } - } -} diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledStartTime.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledStartTime.cs.meta deleted file mode 100644 index 4dbd7c6a..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledStartTime.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: cf64b74120564064a8d9c622ccc7115a -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetSpread.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetSpread.cs deleted file mode 100644 index f4657fcd..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetSpread.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Sets the spread value of the AudioSource. Returns Success.")] - public class SetSpread : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The spread value of the AudioSource")] - public SharedFloat spread; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - audioSource.spread = spread.Value; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - spread = 1; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetSpread.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetSpread.cs.meta deleted file mode 100644 index 89329407..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetSpread.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: f6d964d5fdf24bf449d3f59de1864dd8 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetTime.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetTime.cs deleted file mode 100644 index 637789e8..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetTime.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Sets the time value of the AudioSource. Returns Success.")] - public class SetTime : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The time value of the AudioSource")] - public SharedFloat time; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - audioSource.time = time.Value; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - time = 1; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetTime.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetTime.cs.meta deleted file mode 100644 index bc128b7a..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetTime.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 3173ce3fda9d60f48b159759f8981f89 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVelocityUpdateMode.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVelocityUpdateMode.cs deleted file mode 100644 index 53dddaa0..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVelocityUpdateMode.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Sets the rolloff mode of the AudioSource. Returns Success.")] - public class SetVelocityUpdateMode : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The velocity update mode of the AudioSource")] - public AudioVelocityUpdateMode velocityUpdateMode; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - audioSource.velocityUpdateMode = velocityUpdateMode; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - velocityUpdateMode = AudioVelocityUpdateMode.Auto; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVelocityUpdateMode.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVelocityUpdateMode.cs.meta deleted file mode 100644 index 606e6903..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVelocityUpdateMode.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: c26ea6b22d3fa7843a73e5088376996c -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVolume.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVolume.cs deleted file mode 100644 index 80ee7189..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVolume.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Sets the volume value of the AudioSource. Returns Success.")] - public class SetVolume : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The volume value of the AudioSource")] - public SharedFloat volume; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - audioSource.volume = volume.Value; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - volume = 1; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVolume.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVolume.cs.meta deleted file mode 100644 index 16176d79..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVolume.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: edfc39045c7af164fb340d21762e4d79 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/Stop.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/Stop.cs deleted file mode 100644 index f351635c..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/Stop.cs +++ /dev/null @@ -1,41 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource -{ - [TaskCategory("Basic/AudioSource")] - [TaskDescription("Stops playing the audio clip. Returns Success.")] - public class Stop : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - - private AudioSource audioSource; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - audioSource = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (audioSource == null) { - Debug.LogWarning("AudioSource is null"); - return TaskStatus.Failure; - } - - audioSource.Stop(); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/Stop.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/Stop.cs.meta deleted file mode 100644 index 66ee21a5..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/AudioSource/Stop.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: bd4cec1e9e81e664d8e7782bd02bcade -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: -- cgit v1.1-26-g67d0