From 21e186f75b504d832d9c7bef0456edd7d5d3155e Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 8 Sep 2021 10:52:35 +0800 Subject: +behavior design --- .../Runtime/Basic Tasks/Behaviour/IsEnabled.cs | 29 ++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Behaviour/IsEnabled.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Behaviour/IsEnabled.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Behaviour/IsEnabled.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Behaviour/IsEnabled.cs new file mode 100644 index 00000000..78fb031f --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Behaviour/IsEnabled.cs @@ -0,0 +1,29 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityBehaviour +{ + [TaskCategory("Basic/Behaviour")] + [TaskDescription("Returns Success if the object is enabled, otherwise Failure.")] + public class IsEnabled : Conditional + { + [Tooltip("The Object to use")] + public SharedObject specifiedObject; + + public override TaskStatus OnUpdate() + { + if (specifiedObject == null && !(specifiedObject.Value is UnityEngine.Behaviour)) { + Debug.LogWarning("SpecifiedObject is null or not a subclass of UnityEngine.Behaviour"); + return TaskStatus.Failure; + } + + return (specifiedObject.Value as Behaviour).enabled ? TaskStatus.Success : TaskStatus.Failure; + } + + public override void OnReset() + { + if (specifiedObject != null) { + specifiedObject.Value = null; + } + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0