From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Basic Tasks/CircleCollider2D/GetRadius.cs | 45 ---------------------- 1 file changed, 45 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/GetRadius.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/GetRadius.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/GetRadius.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/GetRadius.cs deleted file mode 100644 index a0940ef5..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/GetRadius.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCircleCollider2D -{ - [TaskCategory("Basic/CircleCollider2D")] - [TaskDescription("Stores the radius of the CircleCollider2D. Returns Success.")] - public class GetRadius : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The radius of the CircleCollider2D")] - [RequiredField] - public SharedFloat storeValue; - - private CircleCollider2D circleCollider2D; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - circleCollider2D = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (circleCollider2D == null) { - Debug.LogWarning("CircleCollider2D is null"); - return TaskStatus.Failure; - } - - storeValue.Value = circleCollider2D.radius; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = 0; - } - } -} -- cgit v1.1-26-g67d0