From 21e186f75b504d832d9c7bef0456edd7d5d3155e Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 8 Sep 2021 10:52:35 +0800 Subject: +behavior design --- .../Runtime/Basic Tasks/Debug/DrawRay.cs | 30 ++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Debug/DrawRay.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Debug/DrawRay.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Debug/DrawRay.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Debug/DrawRay.cs new file mode 100644 index 00000000..81aa823f --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Debug/DrawRay.cs @@ -0,0 +1,30 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityDebug +{ + [TaskCategory("Basic/Debug")] + [TaskDescription("Draws a debug ray")] + public class DrawRay : Action + { + [Tooltip("The position")] + public SharedVector3 start; + [Tooltip("The direction")] + public SharedVector3 direction; + [Tooltip("The color")] + public SharedColor color = Color.white; + + public override TaskStatus OnUpdate() + { + Debug.DrawRay(start.Value, direction.Value, color.Value); + + return TaskStatus.Success; + } + + public override void OnReset() + { + start = Vector3.zero; + direction = Vector3.zero; + color = Color.white; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0