From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Runtime/Basic Tasks/GameObject/Instantiate.cs | 33 ---------------------- 1 file changed, 33 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/Instantiate.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/Instantiate.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/Instantiate.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/Instantiate.cs deleted file mode 100644 index 61f53469..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/Instantiate.cs +++ /dev/null @@ -1,33 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject -{ - [TaskCategory("Basic/GameObject")] - [TaskDescription("Instantiates a new GameObject. Returns Success.")] - public class Instantiate : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The position of the new GameObject")] - public SharedVector3 position; - [Tooltip("The rotation of the new GameObject")] - public SharedQuaternion rotation = Quaternion.identity; - [SharedRequired] - [Tooltip("The instantiated GameObject")] - public SharedGameObject storeResult; - - public override TaskStatus OnUpdate() - { - storeResult.Value = GameObject.Instantiate(targetGameObject.Value, position.Value, rotation.Value) as GameObject; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - position = Vector3.zero; - rotation = Quaternion.identity; - } - } -} \ No newline at end of file -- cgit v1.1-26-g67d0