From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Runtime/Basic Tasks/GameObject/SetActive.cs | 27 ---------------------- 1 file changed, 27 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SetActive.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SetActive.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SetActive.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SetActive.cs deleted file mode 100644 index c3cbd84f..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SetActive.cs +++ /dev/null @@ -1,27 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject -{ - [TaskCategory("Basic/GameObject")] - [TaskDescription("Activates/Deactivates the GameObject. Returns Success.")] - public class SetActive : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("Active state of the GameObject")] - public SharedBool active; - - public override TaskStatus OnUpdate() - { - GetDefaultGameObject(targetGameObject.Value).SetActive(active.Value); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - active = false; - } - } -} \ No newline at end of file -- cgit v1.1-26-g67d0