From 21e186f75b504d832d9c7bef0456edd7d5d3155e Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 8 Sep 2021 10:52:35 +0800 Subject: +behavior design --- .../Runtime/Basic Tasks/LayerMask/SetLayer.cs | 27 ++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/LayerMask/SetLayer.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/LayerMask/SetLayer.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/LayerMask/SetLayer.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/LayerMask/SetLayer.cs new file mode 100644 index 00000000..09f218d6 --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/LayerMask/SetLayer.cs @@ -0,0 +1,27 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityLayerMask +{ + [TaskCategory("Basic/LayerMask")] + [TaskDescription("Sets the layer of a GameObject.")] + public class SetLayer : Action + { + [Tooltip("The GameObject to set the layer of")] + public SharedGameObject targetGameObject; + [Tooltip("The name of the layer to set")] + public SharedString layerName = "Default"; + + public override TaskStatus OnUpdate() + { + var currentGameObject = GetDefaultGameObject(targetGameObject.Value); + currentGameObject.layer = LayerMask.NameToLayer(layerName.Value); + return TaskStatus.Success; + } + + public override void OnReset() + { + targetGameObject = null; + layerName = "Default"; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0