From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Runtime/Basic Tasks/LayerMask/SetLayer.cs | 27 ---------------------- 1 file changed, 27 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/LayerMask/SetLayer.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/LayerMask/SetLayer.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/LayerMask/SetLayer.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/LayerMask/SetLayer.cs deleted file mode 100644 index 09f218d6..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/LayerMask/SetLayer.cs +++ /dev/null @@ -1,27 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityLayerMask -{ - [TaskCategory("Basic/LayerMask")] - [TaskDescription("Sets the layer of a GameObject.")] - public class SetLayer : Action - { - [Tooltip("The GameObject to set the layer of")] - public SharedGameObject targetGameObject; - [Tooltip("The name of the layer to set")] - public SharedString layerName = "Default"; - - public override TaskStatus OnUpdate() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - currentGameObject.layer = LayerMask.NameToLayer(layerName.Value); - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - layerName = "Default"; - } - } -} \ No newline at end of file -- cgit v1.1-26-g67d0