From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Basic Tasks/Light/SetShadowSoftnessFade.cs | 46 ---------------------- 1 file changed, 46 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowSoftnessFade.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowSoftnessFade.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowSoftnessFade.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowSoftnessFade.cs deleted file mode 100644 index 2c5047f0..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowSoftnessFade.cs +++ /dev/null @@ -1,46 +0,0 @@ -#if UNITY_4_6 || UNITY_4_7 -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityLight -{ - [TaskCategory("Basic/Light")] - [TaskDescription("Sets the shadow softness fade value of the light.")] - public class SetShadowSoftnessFade : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The shadow softness fade to set")] - public SharedFloat shadowSoftnessFade; - - // cache the light component - private Light light; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - light = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (light == null) { - Debug.LogWarning("Light is null"); - return TaskStatus.Failure; - } - - light.shadowSoftnessFade = shadowSoftnessFade.Value; - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - shadowSoftnessFade = 0; - } - } -} -#endif \ No newline at end of file -- cgit v1.1-26-g67d0