From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Runtime/Basic Tasks/Light/GetColor.cs | 45 --------------------- .../Runtime/Basic Tasks/Light/GetColor.cs.meta | 8 ---- .../Runtime/Basic Tasks/Light/GetCookieSize.cs | 45 --------------------- .../Basic Tasks/Light/GetCookieSize.cs.meta | 8 ---- .../Runtime/Basic Tasks/Light/GetIntensity.cs | 45 --------------------- .../Runtime/Basic Tasks/Light/GetIntensity.cs.meta | 8 ---- .../Runtime/Basic Tasks/Light/GetRange.cs | 45 --------------------- .../Runtime/Basic Tasks/Light/GetRange.cs.meta | 8 ---- .../Runtime/Basic Tasks/Light/GetShadowBias.cs | 45 --------------------- .../Basic Tasks/Light/GetShadowBias.cs.meta | 8 ---- .../Runtime/Basic Tasks/Light/GetShadowStrength.cs | 45 --------------------- .../Basic Tasks/Light/GetShadowStrength.cs.meta | 8 ---- .../Runtime/Basic Tasks/Light/GetSpotAngle.cs | 45 --------------------- .../Runtime/Basic Tasks/Light/GetSpotAngle.cs.meta | 8 ---- .../Runtime/Basic Tasks/Light/SetColor.cs | 44 --------------------- .../Runtime/Basic Tasks/Light/SetColor.cs.meta | 8 ---- .../Runtime/Basic Tasks/Light/SetCookie.cs | 44 --------------------- .../Runtime/Basic Tasks/Light/SetCookie.cs.meta | 8 ---- .../Runtime/Basic Tasks/Light/SetCookieSize.cs | 44 --------------------- .../Basic Tasks/Light/SetCookieSize.cs.meta | 8 ---- .../Runtime/Basic Tasks/Light/SetCullingMask.cs | 44 --------------------- .../Basic Tasks/Light/SetCullingMask.cs.meta | 8 ---- .../Runtime/Basic Tasks/Light/SetIntensity.cs | 44 --------------------- .../Runtime/Basic Tasks/Light/SetIntensity.cs.meta | 8 ---- .../Runtime/Basic Tasks/Light/SetRange.cs | 44 --------------------- .../Runtime/Basic Tasks/Light/SetRange.cs.meta | 8 ---- .../Runtime/Basic Tasks/Light/SetShadowBias.cs | 44 --------------------- .../Basic Tasks/Light/SetShadowBias.cs.meta | 8 ---- .../Runtime/Basic Tasks/Light/SetShadowSoftness.cs | 46 ---------------------- .../Basic Tasks/Light/SetShadowSoftness.cs.meta | 8 ---- .../Basic Tasks/Light/SetShadowSoftnessFade.cs | 46 ---------------------- .../Light/SetShadowSoftnessFade.cs.meta | 8 ---- .../Runtime/Basic Tasks/Light/SetShadowStrength.cs | 44 --------------------- .../Basic Tasks/Light/SetShadowStrength.cs.meta | 8 ---- .../Runtime/Basic Tasks/Light/SetShadows.cs | 43 -------------------- .../Runtime/Basic Tasks/Light/SetShadows.cs.meta | 8 ---- .../Runtime/Basic Tasks/Light/SetSpotAngle.cs | 44 --------------------- .../Runtime/Basic Tasks/Light/SetSpotAngle.cs.meta | 8 ---- .../Runtime/Basic Tasks/Light/SetType.cs | 43 -------------------- .../Runtime/Basic Tasks/Light/SetType.cs.meta | 8 ---- 40 files changed, 1049 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetColor.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetColor.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetCookieSize.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetCookieSize.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetIntensity.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetIntensity.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetRange.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetRange.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetShadowBias.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetShadowBias.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetShadowStrength.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetShadowStrength.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetSpotAngle.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetSpotAngle.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetColor.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetColor.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetCookie.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetCookie.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetCookieSize.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetCookieSize.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetCullingMask.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetCullingMask.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetIntensity.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetIntensity.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetRange.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetRange.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowBias.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowBias.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowSoftness.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowSoftness.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowSoftnessFade.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowSoftnessFade.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowStrength.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowStrength.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadows.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadows.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetSpotAngle.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetSpotAngle.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetType.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetType.cs.meta (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetColor.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetColor.cs deleted file mode 100644 index 29a084c3..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetColor.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityLight -{ - [TaskCategory("Basic/Light")] - [TaskDescription("Stores the color of the light.")] - public class GetColor : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [RequiredField] - [Tooltip("The color to store")] - public SharedColor storeValue; - - // cache the light component - private Light light; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - light = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (light == null) { - Debug.LogWarning("Light is null"); - return TaskStatus.Failure; - } - - storeValue = light.color; - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = Color.white; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetColor.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetColor.cs.meta deleted file mode 100644 index c391a19f..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetColor.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 935c3e08c991a524fa451ba010bb7077 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetCookieSize.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetCookieSize.cs deleted file mode 100644 index 85dfd53b..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetCookieSize.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityLight -{ - [TaskCategory("Basic/Light")] - [TaskDescription("Stores the light's cookie size.")] - public class GetCookieSize : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [RequiredField] - [Tooltip("The size to store")] - public SharedFloat storeValue; - - // cache the light component - private Light light; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - light = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (light == null) { - Debug.LogWarning("Light is null"); - return TaskStatus.Failure; - } - - storeValue = light.cookieSize; - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = 0; - } - } -} diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetCookieSize.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetCookieSize.cs.meta deleted file mode 100644 index a86579e2..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetCookieSize.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 4c382d40893d45d46842714355d4cab4 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetIntensity.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetIntensity.cs deleted file mode 100644 index 7ee3f1b3..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetIntensity.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityLight -{ - [TaskCategory("Basic/Light")] - [TaskDescription("Stores the intensity of the light.")] - public class GetIntensity : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [RequiredField] - [Tooltip("The intensity to store")] - public SharedFloat storeValue; - - // cache the light component - private Light light; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - light = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (light == null) { - Debug.LogWarning("Light is null"); - return TaskStatus.Failure; - } - - storeValue = light.intensity; - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = 0; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetIntensity.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetIntensity.cs.meta deleted file mode 100644 index dfad40c2..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetIntensity.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 8af031ee741aec645bcf65ae806e78a7 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetRange.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetRange.cs deleted file mode 100644 index 3156c745..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetRange.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityLight -{ - [TaskCategory("Basic/Light")] - [TaskDescription("Stores the range of the light.")] - public class GetRange : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [RequiredField] - [Tooltip("The range to store")] - public SharedFloat storeValue; - - // cache the light component - private Light light; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - light = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (light == null) { - Debug.LogWarning("Light is null"); - return TaskStatus.Failure; - } - - storeValue = light.range; - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = 0; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetRange.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetRange.cs.meta deleted file mode 100644 index 220a3c67..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetRange.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 5ebab1924e0212c4ca589526a033fda6 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetShadowBias.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetShadowBias.cs deleted file mode 100644 index 796f4fe0..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetShadowBias.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityLight -{ - [TaskCategory("Basic/Light")] - [TaskDescription("Stores the shadow bias of the light.")] - public class GetShadowBias : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [RequiredField] - [Tooltip("The shadow bias to store")] - public SharedFloat storeValue; - - // cache the light component - private Light light; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - light = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (light == null) { - Debug.LogWarning("Light is null"); - return TaskStatus.Failure; - } - - storeValue = light.shadowBias; - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = 0; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetShadowBias.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetShadowBias.cs.meta deleted file mode 100644 index 7b99160f..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetShadowBias.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 9d0cbb27de892b44193aaa9f12842ed2 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetShadowStrength.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetShadowStrength.cs deleted file mode 100644 index 81e3ca68..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetShadowStrength.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityLight -{ - [TaskCategory("Basic/Light")] - [TaskDescription("Stores the color of the light.")] - public class GetShadowStrength : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [RequiredField] - [Tooltip("The color to store")] - public SharedFloat storeValue; - - // cache the light component - private Light light; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - light = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (light == null) { - Debug.LogWarning("Light is null"); - return TaskStatus.Failure; - } - - storeValue = light.shadowStrength; - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = 0; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetShadowStrength.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetShadowStrength.cs.meta deleted file mode 100644 index 76739e89..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetShadowStrength.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 7a7fe83e412ff344888939e6a974a064 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetSpotAngle.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetSpotAngle.cs deleted file mode 100644 index d6b98562..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetSpotAngle.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityLight -{ - [TaskCategory("Basic/Light")] - [TaskDescription("Stores the spot angle of the light.")] - public class GetSpotAngle : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [RequiredField] - [Tooltip("The spot angle to store")] - public SharedFloat storeValue; - - // cache the light component - private Light light; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - light = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (light == null) { - Debug.LogWarning("Light is null"); - return TaskStatus.Failure; - } - - storeValue = light.spotAngle; - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = 0; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetSpotAngle.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetSpotAngle.cs.meta deleted file mode 100644 index 74436066..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/GetSpotAngle.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 4dfc8df823e06cd45a09d929a060f99d -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetColor.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetColor.cs deleted file mode 100644 index 43232caf..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetColor.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityLight -{ - [TaskCategory("Basic/Light")] - [TaskDescription("Sets the color of the light.")] - public class SetColor : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The color to set")] - public SharedColor color; - - // cache the light component - private Light light; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - light = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (light == null) { - Debug.LogWarning("Light is null"); - return TaskStatus.Failure; - } - - light.color = color.Value; - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - color = Color.white; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetColor.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetColor.cs.meta deleted file mode 100644 index 403db7c3..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetColor.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 0ba683b0b18385042b3351c660f29d33 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetCookie.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetCookie.cs deleted file mode 100644 index 5037c250..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetCookie.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityLight -{ - [TaskCategory("Basic/Light")] - [TaskDescription("Sets the cookie of the light.")] - public class SetCookie : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The cookie to set")] - public Texture2D cookie; - - // cache the light component - private Light light; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - light = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (light == null) { - Debug.LogWarning("Light is null"); - return TaskStatus.Failure; - } - - light.cookie = cookie; - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - cookie = null; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetCookie.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetCookie.cs.meta deleted file mode 100644 index ad8cc7b0..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetCookie.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 374f9a87dc387a04585b87f187d019c5 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetCookieSize.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetCookieSize.cs deleted file mode 100644 index b70581e3..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetCookieSize.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityLight -{ - [TaskCategory("Basic/Light")] - [TaskDescription("Sets the light's cookie size.")] - public class SetCookieSize : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The size to set")] - public SharedFloat cookieSize; - - // cache the light component - private Light light; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - light = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (light == null) { - Debug.LogWarning("Light is null"); - return TaskStatus.Failure; - } - - light.cookieSize = cookieSize.Value; - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - cookieSize = 0; - } - } -} diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetCookieSize.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetCookieSize.cs.meta deleted file mode 100644 index e06f1769..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetCookieSize.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: fbc2d3865f928144ea551b1d927ddc96 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetCullingMask.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetCullingMask.cs deleted file mode 100644 index 5f6ef3e2..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetCullingMask.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityLight -{ - [TaskCategory("Basic/Light")] - [TaskDescription("Sets the culling mask of the light.")] - public class SetCullingMask : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The culling mask to set")] - public LayerMask cullingMask; - - // cache the light component - private Light light; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - light = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (light == null) { - Debug.LogWarning("Light is null"); - return TaskStatus.Failure; - } - - light.cullingMask = cullingMask.value; - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - cullingMask = -1; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetCullingMask.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetCullingMask.cs.meta deleted file mode 100644 index 8968b4e5..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetCullingMask.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 3f67673818b7e914ebf088b3752d716b -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetIntensity.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetIntensity.cs deleted file mode 100644 index 9bbf21c8..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetIntensity.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityLight -{ - [TaskCategory("Basic/Light")] - [TaskDescription("Sets the intensity of the light.")] - public class SetIntensity : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The intensity to set")] - public SharedFloat intensity; - - // cache the light component - private Light light; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - light = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (light == null) { - Debug.LogWarning("Light is null"); - return TaskStatus.Failure; - } - - light.intensity = intensity.Value; - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - intensity = 0; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetIntensity.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetIntensity.cs.meta deleted file mode 100644 index 137b45cd..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetIntensity.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 1f32aa9b9681f0a4285bd60ac0607d00 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetRange.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetRange.cs deleted file mode 100644 index 975421ee..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetRange.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityLight -{ - [TaskCategory("Basic/Light")] - [TaskDescription("Sets the range of the light.")] - public class SetRange : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The range to set")] - public SharedFloat range; - - // cache the light component - private Light light; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - light = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (light == null) { - Debug.LogWarning("Light is null"); - return TaskStatus.Failure; - } - - light.range = range.Value; - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - range = 0; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetRange.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetRange.cs.meta deleted file mode 100644 index d2bb5bd3..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetRange.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: f0b5d0c0a07806244a3c5b15e29cf90c -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowBias.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowBias.cs deleted file mode 100644 index b286c041..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowBias.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityLight -{ - [TaskCategory("Basic/Light")] - [TaskDescription("Sets the shadow bias of the light.")] - public class SetShadowBias : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The shadow bias to set")] - public SharedFloat shadowBias; - - // cache the light component - private Light light; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - light = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (light == null) { - Debug.LogWarning("Light is null"); - return TaskStatus.Failure; - } - - light.shadowBias = shadowBias.Value; - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - shadowBias = 0; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowBias.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowBias.cs.meta deleted file mode 100644 index c364894d..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowBias.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: f2b374e3c2e26e94ba76dd68290ff538 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowSoftness.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowSoftness.cs deleted file mode 100644 index 1f9122e8..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowSoftness.cs +++ /dev/null @@ -1,46 +0,0 @@ -#if UNITY_4_6 || UNITY_4_7 -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityLight -{ - [TaskCategory("Basic/Light")] - [TaskDescription("Sets the shadow softness of the light.")] - public class SetShadowSoftness : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The shadow softness to set")] - public SharedFloat shadowSoftness; - - // cache the light component - private Light light; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - light = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (light == null) { - Debug.LogWarning("Light is null"); - return TaskStatus.Failure; - } - - light.shadowSoftness = shadowSoftness.Value; - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - shadowSoftness = 0; - } - } -} -#endif \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowSoftness.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowSoftness.cs.meta deleted file mode 100644 index 1276066d..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowSoftness.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: ca82eb780880d17499dc6de132631073 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowSoftnessFade.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowSoftnessFade.cs deleted file mode 100644 index 2c5047f0..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowSoftnessFade.cs +++ /dev/null @@ -1,46 +0,0 @@ -#if UNITY_4_6 || UNITY_4_7 -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityLight -{ - [TaskCategory("Basic/Light")] - [TaskDescription("Sets the shadow softness fade value of the light.")] - public class SetShadowSoftnessFade : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The shadow softness fade to set")] - public SharedFloat shadowSoftnessFade; - - // cache the light component - private Light light; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - light = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (light == null) { - Debug.LogWarning("Light is null"); - return TaskStatus.Failure; - } - - light.shadowSoftnessFade = shadowSoftnessFade.Value; - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - shadowSoftnessFade = 0; - } - } -} -#endif \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowSoftnessFade.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowSoftnessFade.cs.meta deleted file mode 100644 index 074f1119..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowSoftnessFade.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 5e7db120bd152164eb6d586a39e53175 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowStrength.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowStrength.cs deleted file mode 100644 index b30cf243..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowStrength.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityLight -{ - [TaskCategory("Basic/Light")] - [TaskDescription("Sets the shadow strength of the light.")] - public class SetShadowSoftnessStrength : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The shadow strength to set")] - public SharedFloat shadowStrength; - - // cache the light component - private Light light; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - light = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (light == null) { - Debug.LogWarning("Light is null"); - return TaskStatus.Failure; - } - - light.shadowStrength = shadowStrength.Value; - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - shadowStrength = 0; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowStrength.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowStrength.cs.meta deleted file mode 100644 index f5ba4379..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadowStrength.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 611e5846c0413be46bbc44fbd256b4e9 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadows.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadows.cs deleted file mode 100644 index 8310dd27..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadows.cs +++ /dev/null @@ -1,43 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityLight -{ - [TaskCategory("Basic/Light")] - [TaskDescription("Sets the shadow type of the light.")] - public class SetShadows : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The shadow type to set")] - public LightShadows shadows; - - // cache the light component - private Light light; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - light = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (light == null) { - Debug.LogWarning("Light is null"); - return TaskStatus.Failure; - } - - light.shadows = shadows; - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadows.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadows.cs.meta deleted file mode 100644 index f528500b..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetShadows.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: b6226eb03ad729445bc7ccfb1f0cd89d -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetSpotAngle.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetSpotAngle.cs deleted file mode 100644 index f017a652..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetSpotAngle.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityLight -{ - [TaskCategory("Basic/Light")] - [TaskDescription("Sets the spot angle of the light.")] - public class SetSpotAngle : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The spot angle to set")] - public SharedFloat spotAngle; - - // cache the light component - private Light light; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - light = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (light == null) { - Debug.LogWarning("Light is null"); - return TaskStatus.Failure; - } - - light.spotAngle = spotAngle.Value; - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - spotAngle = 0; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetSpotAngle.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetSpotAngle.cs.meta deleted file mode 100644 index b6d09a90..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetSpotAngle.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 9a8b9b0654618fe48953e059d4aa5ee3 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetType.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetType.cs deleted file mode 100644 index 2d103ed9..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetType.cs +++ /dev/null @@ -1,43 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityLight -{ - [TaskCategory("Basic/Light")] - [TaskDescription("Sets the type of the light.")] - public class SetType : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The type to set")] - public LightType type; - - // cache the light component - private Light light; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - light = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (light == null) { - Debug.LogWarning("Light is null"); - return TaskStatus.Failure; - } - - light.type = type; - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetType.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetType.cs.meta deleted file mode 100644 index c0ba834c..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Light/SetType.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 85cae5f82bfcbfb41ac7c66464eef85f -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: -- cgit v1.1-26-g67d0