From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Basic Tasks/NavMeshAgent/GetAcceleration.cs | 49 ---------------------- 1 file changed, 49 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetAcceleration.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetAcceleration.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetAcceleration.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetAcceleration.cs deleted file mode 100644 index 050f35e4..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetAcceleration.cs +++ /dev/null @@ -1,49 +0,0 @@ -using UnityEngine; -#if !(UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4) -using UnityEngine.AI; -#endif - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityNavMeshAgent -{ - [TaskCategory("Basic/NavMeshAgent")] - [TaskDescription("Gets the maximum acceleration of an agent as it follows a path, given in units / sec^2.. Returns Success.")] - public class GetAcceleration : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [SharedRequired] - [Tooltip("The NavMeshAgent acceleration")] - public SharedFloat storeValue; - - // cache the navmeshagent component - private NavMeshAgent navMeshAgent; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - navMeshAgent = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (navMeshAgent == null) { - Debug.LogWarning("NavMeshAgent is null"); - return TaskStatus.Failure; - } - - storeValue.Value = navMeshAgent.acceleration; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = 0; - } - } -} \ No newline at end of file -- cgit v1.1-26-g67d0