From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Basic Tasks/NavMeshAgent/SetDestination.cs | 47 ---------------------- 1 file changed, 47 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetDestination.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetDestination.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetDestination.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetDestination.cs deleted file mode 100644 index 0efa0dba..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetDestination.cs +++ /dev/null @@ -1,47 +0,0 @@ -using UnityEngine; -#if !(UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4) -using UnityEngine.AI; -#endif - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityNavMeshAgent -{ - [TaskCategory("Basic/NavMeshAgent")] - [TaskDescription("Sets the destination of the agent in world-space units. Returns Success if the destination is valid.")] - public class SetDestination: Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [SharedRequired] - [Tooltip("The NavMeshAgent destination")] - public SharedVector3 destination; - - // cache the navmeshagent component - private NavMeshAgent navMeshAgent; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - navMeshAgent = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (navMeshAgent == null) { - Debug.LogWarning("NavMeshAgent is null"); - return TaskStatus.Failure; - } - - return navMeshAgent.SetDestination(destination.Value) ? TaskStatus.Success : TaskStatus.Failure; - } - - public override void OnReset() - { - targetGameObject = null; - destination = Vector3.zero; - } - } -} \ No newline at end of file -- cgit v1.1-26-g67d0