From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Basic Tasks/NavMeshAgent/GetAcceleration.cs | 49 ---------------------- .../NavMeshAgent/GetAcceleration.cs.meta | 8 ---- .../Basic Tasks/NavMeshAgent/GetAngularSpeed.cs | 49 ---------------------- .../NavMeshAgent/GetAngularSpeed.cs.meta | 8 ---- .../Basic Tasks/NavMeshAgent/GetDestination.cs | 49 ---------------------- .../NavMeshAgent/GetDestination.cs.meta | 8 ---- .../NavMeshAgent/GetRemainingDistance.cs | 49 ---------------------- .../NavMeshAgent/GetRemainingDistance.cs.meta | 8 ---- .../Runtime/Basic Tasks/NavMeshAgent/GetSpeed.cs | 49 ---------------------- .../Basic Tasks/NavMeshAgent/GetSpeed.cs.meta | 8 ---- .../Runtime/Basic Tasks/NavMeshAgent/Move.cs | 48 --------------------- .../Runtime/Basic Tasks/NavMeshAgent/Move.cs.meta | 8 ---- .../Runtime/Basic Tasks/NavMeshAgent/ResetPath.cs | 45 -------------------- .../Basic Tasks/NavMeshAgent/ResetPath.cs.meta | 8 ---- .../Runtime/Basic Tasks/NavMeshAgent/Resume.cs | 49 ---------------------- .../Basic Tasks/NavMeshAgent/Resume.cs.meta | 8 ---- .../Basic Tasks/NavMeshAgent/SetAcceleration.cs | 48 --------------------- .../NavMeshAgent/SetAcceleration.cs.meta | 8 ---- .../Basic Tasks/NavMeshAgent/SetAngularSpeed.cs | 48 --------------------- .../NavMeshAgent/SetAngularSpeed.cs.meta | 8 ---- .../Basic Tasks/NavMeshAgent/SetDestination.cs | 47 --------------------- .../NavMeshAgent/SetDestination.cs.meta | 8 ---- .../Runtime/Basic Tasks/NavMeshAgent/SetSpeed.cs | 48 --------------------- .../Basic Tasks/NavMeshAgent/SetSpeed.cs.meta | 8 ---- .../Runtime/Basic Tasks/NavMeshAgent/Stop.cs | 49 ---------------------- .../Runtime/Basic Tasks/NavMeshAgent/Stop.cs.meta | 8 ---- .../Runtime/Basic Tasks/NavMeshAgent/Warp.cs | 48 --------------------- .../Runtime/Basic Tasks/NavMeshAgent/Warp.cs.meta | 8 ---- 28 files changed, 787 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetAcceleration.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetAcceleration.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetAngularSpeed.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetAngularSpeed.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetDestination.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetDestination.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetRemainingDistance.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetRemainingDistance.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetSpeed.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetSpeed.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Move.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Move.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/ResetPath.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/ResetPath.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Resume.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Resume.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetAcceleration.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetAcceleration.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetAngularSpeed.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetAngularSpeed.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetDestination.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetDestination.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetSpeed.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetSpeed.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Stop.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Stop.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Warp.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Warp.cs.meta (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetAcceleration.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetAcceleration.cs deleted file mode 100644 index 050f35e4..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetAcceleration.cs +++ /dev/null @@ -1,49 +0,0 @@ -using UnityEngine; -#if !(UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4) -using UnityEngine.AI; -#endif - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityNavMeshAgent -{ - [TaskCategory("Basic/NavMeshAgent")] - [TaskDescription("Gets the maximum acceleration of an agent as it follows a path, given in units / sec^2.. Returns Success.")] - public class GetAcceleration : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [SharedRequired] - [Tooltip("The NavMeshAgent acceleration")] - public SharedFloat storeValue; - - // cache the navmeshagent component - private NavMeshAgent navMeshAgent; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - navMeshAgent = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (navMeshAgent == null) { - Debug.LogWarning("NavMeshAgent is null"); - return TaskStatus.Failure; - } - - storeValue.Value = navMeshAgent.acceleration; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = 0; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetAcceleration.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetAcceleration.cs.meta deleted file mode 100644 index 8640a76e..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetAcceleration.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 7e00211632663cc43bc88ab068ab5d44 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetAngularSpeed.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetAngularSpeed.cs deleted file mode 100644 index f5378f2d..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetAngularSpeed.cs +++ /dev/null @@ -1,49 +0,0 @@ -using UnityEngine; -#if !(UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4) -using UnityEngine.AI; -#endif - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityNavMeshAgent -{ - [TaskCategory("Basic/NavMeshAgent")] - [TaskDescription("Gets the maximum turning speed in (deg/s) while following a path.. Returns Success.")] - public class GetAngularSpeed : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [SharedRequired] - [Tooltip("The NavMeshAgent angular speed")] - public SharedFloat storeValue; - - // cache the navmeshagent component - private NavMeshAgent navMeshAgent; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - navMeshAgent = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (navMeshAgent == null) { - Debug.LogWarning("NavMeshAgent is null"); - return TaskStatus.Failure; - } - - storeValue.Value = navMeshAgent.angularSpeed; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = 0; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetAngularSpeed.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetAngularSpeed.cs.meta deleted file mode 100644 index 6fd470cc..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetAngularSpeed.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 110bcd7b4d1baae4096b5da6737c1e16 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetDestination.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetDestination.cs deleted file mode 100644 index c85ef613..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetDestination.cs +++ /dev/null @@ -1,49 +0,0 @@ -using UnityEngine; -#if !(UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4) -using UnityEngine.AI; -#endif - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityNavMeshAgent -{ - [TaskCategory("Basic/NavMeshAgent")] - [TaskDescription("Gets the destination of the agent in world-space units. Returns Success.")] - public class GetDestination : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [SharedRequired] - [Tooltip("The NavMeshAgent destination")] - public SharedVector3 storeValue; - - // cache the navmeshagent component - private NavMeshAgent navMeshAgent; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - navMeshAgent = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (navMeshAgent == null) { - Debug.LogWarning("NavMeshAgent is null"); - return TaskStatus.Failure; - } - - storeValue.Value = navMeshAgent.destination; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = Vector3.zero; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetDestination.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetDestination.cs.meta deleted file mode 100644 index e6090098..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetDestination.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 4368ae3e22d36604697d420dff004cbe -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetRemainingDistance.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetRemainingDistance.cs deleted file mode 100644 index e2f49731..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetRemainingDistance.cs +++ /dev/null @@ -1,49 +0,0 @@ -using UnityEngine; -#if !(UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4) -using UnityEngine.AI; -#endif - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityNavMeshAgent -{ - [TaskCategory("Basic/NavMeshAgent")] - [TaskDescription("Gets the distance between the agent's position and the destination on the current path. Returns Success.")] - public class GetRemainingDistance : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [SharedRequired] - [Tooltip("The remaining distance")] - public SharedFloat storeValue; - - // cache the navmeshagent component - private NavMeshAgent navMeshAgent; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - navMeshAgent = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (navMeshAgent == null) { - Debug.LogWarning("NavMeshAgent is null"); - return TaskStatus.Failure; - } - - storeValue.Value = navMeshAgent.remainingDistance; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = 0; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetRemainingDistance.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetRemainingDistance.cs.meta deleted file mode 100644 index 8ac9d355..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetRemainingDistance.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: ab046b37543b6744aa440cd708a93b81 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetSpeed.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetSpeed.cs deleted file mode 100644 index 1969545f..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetSpeed.cs +++ /dev/null @@ -1,49 +0,0 @@ -using UnityEngine; -#if !(UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4) -using UnityEngine.AI; -#endif - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityNavMeshAgent -{ - [TaskCategory("Basic/NavMeshAgent")] - [TaskDescription("Gets the maximum movement speed when following a path. Returns Success.")] - public class GetSpeed : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [SharedRequired] - [Tooltip("The NavMeshAgent speed")] - public SharedFloat storeValue; - - // cache the navmeshagent component - private NavMeshAgent navMeshAgent; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - navMeshAgent = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (navMeshAgent == null) { - Debug.LogWarning("NavMeshAgent is null"); - return TaskStatus.Failure; - } - - storeValue.Value = navMeshAgent.speed; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = 0; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetSpeed.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetSpeed.cs.meta deleted file mode 100644 index d395eea4..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/GetSpeed.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: b6397854a3aea4b44a5ab4ccf98d082d -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Move.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Move.cs deleted file mode 100644 index c3ad27fb..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Move.cs +++ /dev/null @@ -1,48 +0,0 @@ -using UnityEngine; -#if !(UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4) -using UnityEngine.AI; -#endif - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityNavMeshAgent -{ - [TaskCategory("Basic/NavMeshAgent")] - [TaskDescription("Apply relative movement to the current position. Returns Success.")] - public class Move : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The relative movement vector")] - public SharedVector3 offset; - - // cache the navmeshagent component - private NavMeshAgent navMeshAgent; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - navMeshAgent = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (navMeshAgent == null) { - Debug.LogWarning("NavMeshAgent is null"); - return TaskStatus.Failure; - } - - navMeshAgent.Move(offset.Value); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - offset = Vector3.zero; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Move.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Move.cs.meta deleted file mode 100644 index 4217e2de..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Move.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 55ea16e678f6fae47a46affd3d22b883 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/ResetPath.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/ResetPath.cs deleted file mode 100644 index 3aa1a4bc..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/ResetPath.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; -#if !(UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4) -using UnityEngine.AI; -#endif - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityNavMeshAgent -{ - [TaskCategory("Basic/NavMeshAgent")] - [TaskDescription("Clears the current path. Returns Success.")] - public class ResetPath : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - - // cache the navmeshagent component - private NavMeshAgent navMeshAgent; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - navMeshAgent = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (navMeshAgent == null) { - Debug.LogWarning("NavMeshAgent is null"); - return TaskStatus.Failure; - } - - navMeshAgent.ResetPath(); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/ResetPath.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/ResetPath.cs.meta deleted file mode 100644 index 2e95416c..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/ResetPath.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: e90973887b9e7d04aafc5d13ecdfc8b9 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Resume.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Resume.cs deleted file mode 100644 index bf62cb97..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Resume.cs +++ /dev/null @@ -1,49 +0,0 @@ -using UnityEngine; -#if !(UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4) -using UnityEngine.AI; -#endif - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityNavMeshAgent -{ - [TaskCategory("Basic/NavMeshAgent")] - [TaskDescription("Resumes the movement along the current path after a pause. Returns Success.")] - public class Resume : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - - // cache the navmeshagent component - private NavMeshAgent navMeshAgent; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - navMeshAgent = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (navMeshAgent == null) { - Debug.LogWarning("NavMeshAgent is null"); - return TaskStatus.Failure; - } - -#if UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4 || UNITY_5_5 - navMeshAgent.Resume(); -#else - navMeshAgent.isStopped = false; -#endif - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Resume.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Resume.cs.meta deleted file mode 100644 index 16e07057..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Resume.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 2c87e343e0ec23041b0cf7d8090d4814 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetAcceleration.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetAcceleration.cs deleted file mode 100644 index 9473466d..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetAcceleration.cs +++ /dev/null @@ -1,48 +0,0 @@ -using UnityEngine; -#if !(UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4) -using UnityEngine.AI; -#endif - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityNavMeshAgent -{ - [TaskCategory("Basic/NavMeshAgent")] - [TaskDescription("Sets the maximum acceleration of an agent as it follows a path, given in units / sec^2. Returns Success.")] - public class SetAcceleration : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The NavMeshAgent acceleration")] - public SharedFloat acceleration; - - // cache the navmeshagent component - private NavMeshAgent navMeshAgent; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - navMeshAgent = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (navMeshAgent == null) { - Debug.LogWarning("NavMeshAgent is null"); - return TaskStatus.Failure; - } - - navMeshAgent.acceleration = acceleration.Value; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - acceleration = 0; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetAcceleration.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetAcceleration.cs.meta deleted file mode 100644 index e3090bce..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetAcceleration.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: a8357209bccc16442b549c580872bb05 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetAngularSpeed.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetAngularSpeed.cs deleted file mode 100644 index 3c7c7721..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetAngularSpeed.cs +++ /dev/null @@ -1,48 +0,0 @@ -using UnityEngine; -#if !(UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4) -using UnityEngine.AI; -#endif - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityNavMeshAgent -{ - [TaskCategory("Basic/NavMeshAgent")] - [TaskDescription("Sets the maximum turning speed in (deg/s) while following a path. Returns Success.")] - public class SetAngularSpeed : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The NavMeshAgent angular speed")] - public SharedFloat angularSpeed; - - // cache the navmeshagent component - private NavMeshAgent navMeshAgent; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - navMeshAgent = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (navMeshAgent == null) { - Debug.LogWarning("NavMeshAgent is null"); - return TaskStatus.Failure; - } - - navMeshAgent.angularSpeed = angularSpeed.Value; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - angularSpeed = 0; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetAngularSpeed.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetAngularSpeed.cs.meta deleted file mode 100644 index 0b1d44a5..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetAngularSpeed.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 0d8e213aa17540848b83b17ba1609c74 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetDestination.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetDestination.cs deleted file mode 100644 index 0efa0dba..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetDestination.cs +++ /dev/null @@ -1,47 +0,0 @@ -using UnityEngine; -#if !(UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4) -using UnityEngine.AI; -#endif - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityNavMeshAgent -{ - [TaskCategory("Basic/NavMeshAgent")] - [TaskDescription("Sets the destination of the agent in world-space units. Returns Success if the destination is valid.")] - public class SetDestination: Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [SharedRequired] - [Tooltip("The NavMeshAgent destination")] - public SharedVector3 destination; - - // cache the navmeshagent component - private NavMeshAgent navMeshAgent; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - navMeshAgent = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (navMeshAgent == null) { - Debug.LogWarning("NavMeshAgent is null"); - return TaskStatus.Failure; - } - - return navMeshAgent.SetDestination(destination.Value) ? TaskStatus.Success : TaskStatus.Failure; - } - - public override void OnReset() - { - targetGameObject = null; - destination = Vector3.zero; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetDestination.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetDestination.cs.meta deleted file mode 100644 index d5f1bde8..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetDestination.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 55d9c2d20e895104181ae1b484868ead -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetSpeed.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetSpeed.cs deleted file mode 100644 index a1a4a51b..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetSpeed.cs +++ /dev/null @@ -1,48 +0,0 @@ -using UnityEngine; -#if !(UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4) -using UnityEngine.AI; -#endif - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityNavMeshAgent -{ - [TaskCategory("Basic/NavMeshAgent")] - [TaskDescription("Sets the maximum movement speed when following a path. Returns Success.")] - public class SetSpeed : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The NavMeshAgent speed")] - public SharedFloat speed; - - // cache the navmeshagent component - private NavMeshAgent navMeshAgent; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - navMeshAgent = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (navMeshAgent == null) { - Debug.LogWarning("NavMeshAgent is null"); - return TaskStatus.Failure; - } - - navMeshAgent.speed = speed.Value; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - speed = 0; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetSpeed.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetSpeed.cs.meta deleted file mode 100644 index 79a97d26..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetSpeed.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 34372b45870504b419f34165fb1fa4fb -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Stop.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Stop.cs deleted file mode 100644 index 0af7d480..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Stop.cs +++ /dev/null @@ -1,49 +0,0 @@ -using UnityEngine; -#if !(UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4) -using UnityEngine.AI; -#endif - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityNavMeshAgent -{ - [TaskCategory("Basic/NavMeshAgent")] - [TaskDescription("Stop movement of this agent along its current path. Returns Success.")] - public class Stop : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - - // cache the navmeshagent component - private NavMeshAgent navMeshAgent; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - navMeshAgent = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (navMeshAgent == null) { - Debug.LogWarning("NavMeshAgent is null"); - return TaskStatus.Failure; - } - -#if UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4 || UNITY_5_5 - navMeshAgent.Stop(); -#else - navMeshAgent.isStopped = true; -#endif - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Stop.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Stop.cs.meta deleted file mode 100644 index 7a6ada0c..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Stop.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: b20958b8b92e47f40ba3178c99576182 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Warp.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Warp.cs deleted file mode 100644 index d8107173..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Warp.cs +++ /dev/null @@ -1,48 +0,0 @@ -using UnityEngine; -#if !(UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4) -using UnityEngine.AI; -#endif - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityNavMeshAgent -{ - [TaskCategory("Basic/NavMeshAgent")] - [TaskDescription("Warps agent to the provided position. Returns Success.")] - public class Warp : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The position to warp to")] - public SharedVector3 newPosition; - - // cache the navmeshagent component - private NavMeshAgent navMeshAgent; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - navMeshAgent = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (navMeshAgent == null) { - Debug.LogWarning("NavMeshAgent is null"); - return TaskStatus.Failure; - } - - navMeshAgent.Warp(newPosition.Value); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - newPosition = Vector3.zero; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Warp.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Warp.cs.meta deleted file mode 100644 index 8a6d4812..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/Warp.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 9d2356bfaf0a64b4d9d65d32708630db -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: -- cgit v1.1-26-g67d0