From 21e186f75b504d832d9c7bef0456edd7d5d3155e Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 8 Sep 2021 10:52:35 +0800 Subject: +behavior design --- .../Basic Tasks/ParticleSystem/SetEmissionRate.cs | 48 ++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEmissionRate.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEmissionRate.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEmissionRate.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEmissionRate.cs new file mode 100644 index 00000000..2034a071 --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEmissionRate.cs @@ -0,0 +1,48 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem +{ + [TaskCategory("Basic/ParticleSystem")] + [TaskDescription("Sets the emission rate of the Particle System.")] + public class SetEmissionRate : Action + { + [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] + public SharedGameObject targetGameObject; + [Tooltip("The emission rate of the ParticleSystem")] + public SharedFloat emissionRate; + + private ParticleSystem particleSystem; + private GameObject prevGameObject; + + public override void OnStart() + { + var currentGameObject = GetDefaultGameObject(targetGameObject.Value); + if (currentGameObject != prevGameObject) { + particleSystem = currentGameObject.GetComponent(); + prevGameObject = currentGameObject; + } + } + + public override TaskStatus OnUpdate() + { + if (particleSystem == null) { + Debug.LogWarning("ParticleSystem is null"); + return TaskStatus.Failure; + } + +#if !(UNITY_5_1 || UNITY_5_2) + Debug.Log("Warning: SetEmissionRate is not used in Unity 5.3 or later."); +#else + particleSystem.emissionRate = emissionRate.Value; +#endif + + return TaskStatus.Success; + } + + public override void OnReset() + { + targetGameObject = null; + emissionRate = 0; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0