From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Runtime/Basic Tasks/Physics/Raycast.cs | 71 ---------------------- 1 file changed, 71 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Physics/Raycast.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Physics/Raycast.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Physics/Raycast.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Physics/Raycast.cs deleted file mode 100644 index d79c9ae9..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Physics/Raycast.cs +++ /dev/null @@ -1,71 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityPhysics -{ - [TaskCategory("Basic/Physics")] - [TaskDescription("Casts a ray against all colliders in the scene. Returns success if a collider was hit.")] - [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=117")] - public class Raycast : Action - { - [Tooltip("Starts the ray at the GameObject's position. If null the originPosition will be used")] - public SharedGameObject originGameObject; - [Tooltip("Starts the ray at the position. Only used if originGameObject is null")] - public SharedVector3 originPosition; - [Tooltip("The direction of the ray")] - public SharedVector3 direction; - [Tooltip("The length of the ray. Set to -1 for infinity")] - public SharedFloat distance = -1; - [Tooltip("Selectively ignore colliders")] - public LayerMask layerMask = -1; - [Tooltip("Cast the ray in world or local space. The direction is in world space if no GameObject is specified")] - public Space space = Space.Self; - - [SharedRequired] - [Tooltip("Stores the hit object of the raycast")] - public SharedGameObject storeHitObject; - [SharedRequired] - [Tooltip("Stores the hit point of the raycast")] - public SharedVector3 storeHitPoint; - [SharedRequired] - [Tooltip("Stores the hit normal of the raycast")] - public SharedVector3 storeHitNormal; - [SharedRequired] - [Tooltip("Stores the hit distance of the raycast")] - public SharedFloat storeHitDistance; - - public override TaskStatus OnUpdate() - { - Vector3 position; - Vector3 dir = direction.Value; - if (originGameObject.Value != null) { - position = originGameObject.Value.transform.position; - if (space == Space.Self) { - dir = originGameObject.Value.transform.TransformDirection(direction.Value); - } - } else { - position = originPosition.Value; - } - - RaycastHit hit; - if (Physics.Raycast(position, dir, out hit, distance.Value == -1 ? Mathf.Infinity : distance.Value, layerMask)) { - storeHitObject.Value = hit.collider.gameObject; - storeHitPoint.Value = hit.point; - storeHitNormal.Value = hit.normal; - storeHitDistance.Value = hit.distance; - return TaskStatus.Success; - } - - return TaskStatus.Failure; - } - - public override void OnReset() - { - originGameObject = null; - originPosition = Vector3.zero; - direction = Vector3.zero; - distance = -1; - layerMask = -1; - space = Space.Self; - } - } -} \ No newline at end of file -- cgit v1.1-26-g67d0