From 21e186f75b504d832d9c7bef0456edd7d5d3155e Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 8 Sep 2021 10:52:35 +0800 Subject: +behavior design --- .../Runtime/Basic Tasks/PlayerPrefs/GetFloat.cs | 31 ++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/GetFloat.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/GetFloat.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/GetFloat.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/GetFloat.cs new file mode 100644 index 00000000..839980b5 --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/GetFloat.cs @@ -0,0 +1,31 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityPlayerPrefs +{ + [TaskCategory("Basic/PlayerPrefs")] + [TaskDescription("Stores the value with the specified key from the PlayerPrefs.")] + public class GetFloat : Action + { + [Tooltip("The key to store")] + public SharedString key; + [Tooltip("The default value")] + public SharedFloat defaultValue; + [Tooltip("The value retrieved from the PlayerPrefs")] + [RequiredField] + public SharedFloat storeResult; + + public override TaskStatus OnUpdate() + { + storeResult.Value = PlayerPrefs.GetFloat(key.Value, defaultValue.Value); + + return TaskStatus.Success; + } + + public override void OnReset() + { + key = ""; + defaultValue = 0; + storeResult = 0; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0