From 21e186f75b504d832d9c7bef0456edd7d5d3155e Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 8 Sep 2021 10:52:35 +0800 Subject: +behavior design --- .../Runtime/Basic Tasks/PlayerPrefs/HasKey.cs | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/HasKey.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/HasKey.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/HasKey.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/HasKey.cs new file mode 100644 index 00000000..2983fc05 --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/HasKey.cs @@ -0,0 +1,22 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityPlayerPrefs +{ + [TaskCategory("Basic/PlayerPrefs")] + [TaskDescription("Retruns success if the specified key exists.")] + public class HasKey : Conditional + { + [Tooltip("The key to check")] + public SharedString key; + + public override TaskStatus OnUpdate() + { + return PlayerPrefs.HasKey(key.Value) ? TaskStatus.Success : TaskStatus.Failure; + } + + public override void OnReset() + { + key = ""; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0