From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Runtime/Basic Tasks/Renderer/IsVisible.cs | 40 ---------------------- 1 file changed, 40 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs deleted file mode 100644 index b0e6df91..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs +++ /dev/null @@ -1,40 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRenderer -{ - [TaskCategory("Basic/Renderer")] - [TaskDescription("Returns Success if the Renderer is visible, otherwise Failure.")] - public class IsVisible : Conditional - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - - // cache the renderer component - private Renderer renderer; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - renderer = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (renderer == null) { - Debug.LogWarning("Renderer is null"); - return TaskStatus.Failure; - } - - return renderer.isVisible ? TaskStatus.Success : TaskStatus.Failure; - } - - public override void OnReset() - { - targetGameObject = null; - } - } -} \ No newline at end of file -- cgit v1.1-26-g67d0