From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Runtime/Basic Tasks/Renderer/IsVisible.cs | 40 -------------------- .../Runtime/Basic Tasks/Renderer/IsVisible.cs.meta | 8 ---- .../Runtime/Basic Tasks/Renderer/SetMaterial.cs | 44 ---------------------- .../Basic Tasks/Renderer/SetMaterial.cs.meta | 8 ---- 4 files changed, 100 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs.meta (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs deleted file mode 100644 index b0e6df91..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs +++ /dev/null @@ -1,40 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRenderer -{ - [TaskCategory("Basic/Renderer")] - [TaskDescription("Returns Success if the Renderer is visible, otherwise Failure.")] - public class IsVisible : Conditional - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - - // cache the renderer component - private Renderer renderer; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - renderer = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (renderer == null) { - Debug.LogWarning("Renderer is null"); - return TaskStatus.Failure; - } - - return renderer.isVisible ? TaskStatus.Success : TaskStatus.Failure; - } - - public override void OnReset() - { - targetGameObject = null; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs.meta deleted file mode 100644 index da61b0d5..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 3b6ba7f7e8884c14c9ef4a74b50b0a8e -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs deleted file mode 100644 index e6ebbb37..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs +++ /dev/null @@ -1,44 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRenderer -{ - [TaskCategory("Basic/Renderer")] - [TaskDescription("Sets the material on the Renderer.")] - public class SetMaterial : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The material to set")] - public SharedMaterial material; - - // cache the renderer component - private Renderer renderer; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - renderer = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (renderer == null) { - Debug.LogWarning("Renderer is null"); - return TaskStatus.Failure; - } - - renderer.material = material.Value; - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - material = null; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs.meta deleted file mode 100644 index b77ae7d1..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: bf71e4b9292cad342877356107f76d39 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: -- cgit v1.1-26-g67d0