From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Basic Tasks/Rigidbody/AddExplosionForce.cs | 57 ---------------------- 1 file changed, 57 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddExplosionForce.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddExplosionForce.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddExplosionForce.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddExplosionForce.cs deleted file mode 100644 index 2d313eb4..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddExplosionForce.cs +++ /dev/null @@ -1,57 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Applies a force to the rigidbody that simulates explosion effects. Returns Success.")] - public class AddExplosionForce : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The force of the explosion")] - public SharedFloat explosionForce; - [Tooltip("The position of the explosion")] - public SharedVector3 explosionPosition; - [Tooltip("The radius of the explosion")] - public SharedFloat explosionRadius; - [Tooltip("Applies the force as if it was applied from beneath the object")] - public float upwardsModifier = 0; - [Tooltip("The type of force")] - public ForceMode forceMode = ForceMode.Force; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - rigidbody.AddExplosionForce(explosionForce.Value, explosionPosition.Value, explosionRadius.Value, upwardsModifier, forceMode); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - explosionForce = 0; - explosionPosition = Vector3.zero; - explosionRadius = 0; - upwardsModifier = 0; - forceMode = ForceMode.Force; - } - } -} \ No newline at end of file -- cgit v1.1-26-g67d0