From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Basic Tasks/Rigidbody/AddForceAtPosition.cs | 51 ---------------------- 1 file changed, 51 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddForceAtPosition.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddForceAtPosition.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddForceAtPosition.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddForceAtPosition.cs deleted file mode 100644 index c76f34c1..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddForceAtPosition.cs +++ /dev/null @@ -1,51 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Applies a force at the specified position to the rigidbody. Returns Success.")] - public class AddForceAtPosition : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The amount of force to apply")] - public SharedVector3 force; - [Tooltip("The position of the force")] - public SharedVector3 position; - [Tooltip("The type of force")] - public ForceMode forceMode = ForceMode.Force; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - rigidbody.AddForceAtPosition(force.Value, position.Value, forceMode); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - force = Vector3.zero; - position = Vector3.zero; - forceMode = ForceMode.Force; - } - } -} \ No newline at end of file -- cgit v1.1-26-g67d0