From 21e186f75b504d832d9c7bef0456edd7d5d3155e Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 8 Sep 2021 10:52:35 +0800 Subject: +behavior design --- .../Runtime/Basic Tasks/Rigidbody/SetMass.cs | 45 ++++++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetMass.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetMass.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetMass.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetMass.cs new file mode 100644 index 00000000..48c1da8f --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetMass.cs @@ -0,0 +1,45 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody +{ + [TaskCategory("Basic/Rigidbody")] + [TaskDescription("Sets the mass of the Rigidbody. Returns Success.")] + public class SetMass : Action + { + [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] + public SharedGameObject targetGameObject; + [Tooltip("The mass of the Rigidbody")] + public SharedFloat mass; + + // cache the rigidbody component + private Rigidbody rigidbody; + private GameObject prevGameObject; + + public override void OnStart() + { + var currentGameObject = GetDefaultGameObject(targetGameObject.Value); + if (currentGameObject != prevGameObject) { + rigidbody = currentGameObject.GetComponent(); + prevGameObject = currentGameObject; + } + } + + public override TaskStatus OnUpdate() + { + if (rigidbody == null) { + Debug.LogWarning("Rigidbody is null"); + return TaskStatus.Failure; + } + + rigidbody.mass = mass.Value; + + return TaskStatus.Success; + } + + public override void OnReset() + { + targetGameObject = null; + mass = 0; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0