From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Basic Tasks/Rigidbody2D/AddForceAtPosition.cs | 47 ---------------------- 1 file changed, 47 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/AddForceAtPosition.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/AddForceAtPosition.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/AddForceAtPosition.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/AddForceAtPosition.cs deleted file mode 100644 index c1a187c6..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/AddForceAtPosition.cs +++ /dev/null @@ -1,47 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D -{ - [TaskCategory("Basic/Rigidbody2D")] - [TaskDescription("Applies a force at the specified position to the Rigidbody2D. Returns Success.")] - public class AddForceAtPosition : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The amount of force to apply")] - public SharedVector2 force; - [Tooltip("The position of the force")] - public SharedVector2 position; - - private Rigidbody2D rigidbody2D; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody2D = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody2D == null) { - Debug.LogWarning("Rigidbody2D is null"); - return TaskStatus.Failure; - } - - rigidbody2D.AddForceAtPosition(force.Value, position.Value); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - force = Vector2.zero; - position = Vector2.zero; - } - } -} -- cgit v1.1-26-g67d0