From 21e186f75b504d832d9c7bef0456edd7d5d3155e Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 8 Sep 2021 10:52:35 +0800 Subject: +behavior design --- .../Basic Tasks/Rigidbody2D/GetAngularDrag.cs | 45 ++++++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetAngularDrag.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetAngularDrag.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetAngularDrag.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetAngularDrag.cs new file mode 100644 index 00000000..17080d53 --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetAngularDrag.cs @@ -0,0 +1,45 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D +{ + [TaskCategory("Basic/Rigidbody2D")] + [TaskDescription("Stores the angular drag of the Rigidbody2D. Returns Success.")] + public class GetAngularDrag : Action + { + [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] + public SharedGameObject targetGameObject; + [Tooltip("The angular drag of the Rigidbody2D")] + [RequiredField] + public SharedFloat storeValue; + + private Rigidbody2D rigidbody2D; + private GameObject prevGameObject; + + public override void OnStart() + { + var currentGameObject = GetDefaultGameObject(targetGameObject.Value); + if (currentGameObject != prevGameObject) { + rigidbody2D = currentGameObject.GetComponent(); + prevGameObject = currentGameObject; + } + } + + public override TaskStatus OnUpdate() + { + if (rigidbody2D == null) { + Debug.LogWarning("Rigidbody2D is null"); + return TaskStatus.Failure; + } + + storeValue.Value = rigidbody2D.angularDrag; + + return TaskStatus.Success; + } + + public override void OnReset() + { + targetGameObject = null; + storeValue = 0; + } + } +} -- cgit v1.1-26-g67d0