From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Basic Tasks/Rigidbody/AddExplosionForce.cs | 57 ---------------------- .../Rigidbody/AddExplosionForce.cs.meta | 8 --- .../Runtime/Basic Tasks/Rigidbody/AddForce.cs | 51 ------------------- .../Runtime/Basic Tasks/Rigidbody/AddForce.cs.meta | 8 --- .../Basic Tasks/Rigidbody/AddForceAtPosition.cs | 51 ------------------- .../Rigidbody/AddForceAtPosition.cs.meta | 8 --- .../Basic Tasks/Rigidbody/AddRelativeForce.cs | 48 ------------------ .../Basic Tasks/Rigidbody/AddRelativeForce.cs.meta | 8 --- .../Basic Tasks/Rigidbody/AddRelativeTorque.cs | 43 ---------------- .../Rigidbody/AddRelativeTorque.cs.meta | 8 --- .../Runtime/Basic Tasks/Rigidbody/AddTorque.cs | 48 ------------------ .../Basic Tasks/Rigidbody/AddTorque.cs.meta | 8 --- .../Basic Tasks/Rigidbody/GetAngularDrag.cs | 46 ----------------- .../Basic Tasks/Rigidbody/GetAngularDrag.cs.meta | 8 --- .../Basic Tasks/Rigidbody/GetAngularVelocity.cs | 46 ----------------- .../Rigidbody/GetAngularVelocity.cs.meta | 8 --- .../Basic Tasks/Rigidbody/GetCenterOfMass.cs | 46 ----------------- .../Basic Tasks/Rigidbody/GetCenterOfMass.cs.meta | 8 --- .../Runtime/Basic Tasks/Rigidbody/GetDrag.cs | 46 ----------------- .../Runtime/Basic Tasks/Rigidbody/GetDrag.cs.meta | 8 --- .../Basic Tasks/Rigidbody/GetFreezeRotation.cs | 46 ----------------- .../Rigidbody/GetFreezeRotation.cs.meta | 8 --- .../Basic Tasks/Rigidbody/GetIsKinematic.cs | 46 ----------------- .../Basic Tasks/Rigidbody/GetIsKinematic.cs.meta | 8 --- .../Runtime/Basic Tasks/Rigidbody/GetMass.cs | 46 ----------------- .../Runtime/Basic Tasks/Rigidbody/GetMass.cs.meta | 8 --- .../Runtime/Basic Tasks/Rigidbody/GetPosition.cs | 46 ----------------- .../Basic Tasks/Rigidbody/GetPosition.cs.meta | 8 --- .../Runtime/Basic Tasks/Rigidbody/GetRotation.cs | 46 ----------------- .../Basic Tasks/Rigidbody/GetRotation.cs.meta | 8 --- .../Runtime/Basic Tasks/Rigidbody/GetUseGravity.cs | 46 ----------------- .../Basic Tasks/Rigidbody/GetUseGravity.cs.meta | 8 --- .../Runtime/Basic Tasks/Rigidbody/GetVelocity.cs | 46 ----------------- .../Basic Tasks/Rigidbody/GetVelocity.cs.meta | 8 --- .../Runtime/Basic Tasks/Rigidbody/IsKinematic.cs | 40 --------------- .../Basic Tasks/Rigidbody/IsKinematic.cs.meta | 8 --- .../Runtime/Basic Tasks/Rigidbody/IsSleeping.cs | 40 --------------- .../Basic Tasks/Rigidbody/IsSleeping.cs.meta | 8 --- .../Runtime/Basic Tasks/Rigidbody/MovePosition.cs | 45 ----------------- .../Basic Tasks/Rigidbody/MovePosition.cs.meta | 8 --- .../Runtime/Basic Tasks/Rigidbody/MoveRotation.cs | 45 ----------------- .../Basic Tasks/Rigidbody/MoveRotation.cs.meta | 8 --- .../Basic Tasks/Rigidbody/SetAngularDrag.cs | 45 ----------------- .../Basic Tasks/Rigidbody/SetAngularDrag.cs.meta | 8 --- .../Basic Tasks/Rigidbody/SetAngularVelocity.cs | 45 ----------------- .../Rigidbody/SetAngularVelocity.cs.meta | 8 --- .../Basic Tasks/Rigidbody/SetCenterOfMass.cs | 45 ----------------- .../Basic Tasks/Rigidbody/SetCenterOfMass.cs.meta | 8 --- .../Basic Tasks/Rigidbody/SetConstraints.cs | 45 ----------------- .../Basic Tasks/Rigidbody/SetConstraints.cs.meta | 8 --- .../Runtime/Basic Tasks/Rigidbody/SetDrag.cs | 45 ----------------- .../Runtime/Basic Tasks/Rigidbody/SetDrag.cs.meta | 8 --- .../Basic Tasks/Rigidbody/SetFreezeRotation.cs | 45 ----------------- .../Rigidbody/SetFreezeRotation.cs.meta | 8 --- .../Basic Tasks/Rigidbody/SetIsKinematic.cs | 45 ----------------- .../Basic Tasks/Rigidbody/SetIsKinematic.cs.meta | 8 --- .../Runtime/Basic Tasks/Rigidbody/SetMass.cs | 45 ----------------- .../Runtime/Basic Tasks/Rigidbody/SetMass.cs.meta | 8 --- .../Runtime/Basic Tasks/Rigidbody/SetPosition.cs | 45 ----------------- .../Basic Tasks/Rigidbody/SetPosition.cs.meta | 8 --- .../Runtime/Basic Tasks/Rigidbody/SetRotation.cs | 45 ----------------- .../Basic Tasks/Rigidbody/SetRotation.cs.meta | 8 --- .../Runtime/Basic Tasks/Rigidbody/SetUseGravity.cs | 45 ----------------- .../Basic Tasks/Rigidbody/SetUseGravity.cs.meta | 8 --- .../Runtime/Basic Tasks/Rigidbody/SetVelocity.cs | 45 ----------------- .../Basic Tasks/Rigidbody/SetVelocity.cs.meta | 8 --- .../Runtime/Basic Tasks/Rigidbody/Sleep.cs | 42 ---------------- .../Runtime/Basic Tasks/Rigidbody/Sleep.cs.meta | 8 --- .../Runtime/Basic Tasks/Rigidbody/UseGravity.cs | 40 --------------- .../Basic Tasks/Rigidbody/UseGravity.cs.meta | 8 --- .../Runtime/Basic Tasks/Rigidbody/WakeUp.cs | 42 ---------------- .../Runtime/Basic Tasks/Rigidbody/WakeUp.cs.meta | 8 --- 72 files changed, 1926 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddExplosionForce.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddExplosionForce.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddForce.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddForce.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddForceAtPosition.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddForceAtPosition.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddRelativeForce.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddRelativeForce.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddRelativeTorque.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddRelativeTorque.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddTorque.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddTorque.cs.meta delete mode 100644 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Designer/Runtime/Basic Tasks/Rigidbody/UseGravity.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/WakeUp.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/WakeUp.cs.meta (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddExplosionForce.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddExplosionForce.cs deleted file mode 100644 index 2d313eb4..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddExplosionForce.cs +++ /dev/null @@ -1,57 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Applies a force to the rigidbody that simulates explosion effects. Returns Success.")] - public class AddExplosionForce : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The force of the explosion")] - public SharedFloat explosionForce; - [Tooltip("The position of the explosion")] - public SharedVector3 explosionPosition; - [Tooltip("The radius of the explosion")] - public SharedFloat explosionRadius; - [Tooltip("Applies the force as if it was applied from beneath the object")] - public float upwardsModifier = 0; - [Tooltip("The type of force")] - public ForceMode forceMode = ForceMode.Force; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - rigidbody.AddExplosionForce(explosionForce.Value, explosionPosition.Value, explosionRadius.Value, upwardsModifier, forceMode); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - explosionForce = 0; - explosionPosition = Vector3.zero; - explosionRadius = 0; - upwardsModifier = 0; - forceMode = ForceMode.Force; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddExplosionForce.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddExplosionForce.cs.meta deleted file mode 100644 index 46e4e7f6..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddExplosionForce.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: ccb592e850d4c734995a2a1c3f930b62 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddForce.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddForce.cs deleted file mode 100644 index 9e7ff1a9..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddForce.cs +++ /dev/null @@ -1,51 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [RequiredComponent(typeof(Rigidbody))] - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Applies a force to the rigidbody. Returns Success.")] - public class AddForce : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The amount of force to apply")] - public SharedVector3 force; - [Tooltip("The type of force")] - public ForceMode forceMode = ForceMode.Force; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - rigidbody.AddForce(force.Value, forceMode); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - if (force != null) { - force.Value = Vector3.zero; - } - forceMode = ForceMode.Force; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddForce.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddForce.cs.meta deleted file mode 100644 index 2ff832db..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddForce.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 5748d4214b99b8c49ba67902a8495a30 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddForceAtPosition.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddForceAtPosition.cs deleted file mode 100644 index c76f34c1..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddForceAtPosition.cs +++ /dev/null @@ -1,51 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Applies a force at the specified position to the rigidbody. Returns Success.")] - public class AddForceAtPosition : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The amount of force to apply")] - public SharedVector3 force; - [Tooltip("The position of the force")] - public SharedVector3 position; - [Tooltip("The type of force")] - public ForceMode forceMode = ForceMode.Force; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - rigidbody.AddForceAtPosition(force.Value, position.Value, forceMode); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - force = Vector3.zero; - position = Vector3.zero; - forceMode = ForceMode.Force; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddForceAtPosition.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddForceAtPosition.cs.meta deleted file mode 100644 index e299a9ba..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddForceAtPosition.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: c3938bcd4e88b45419aa86adee51a2c2 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddRelativeForce.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddRelativeForce.cs deleted file mode 100644 index 57e1a9d2..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddRelativeForce.cs +++ /dev/null @@ -1,48 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Applies a force to the rigidbody relative to its coordinate system. Returns Success.")] - public class AddRelativeForce : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The amount of force to apply")] - public SharedVector3 force; - [Tooltip("The type of force")] - public ForceMode forceMode = ForceMode.Force; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - rigidbody.AddRelativeForce(force.Value, forceMode); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - force = Vector3.zero; - forceMode = ForceMode.Force; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddRelativeForce.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddRelativeForce.cs.meta deleted file mode 100644 index be56eac2..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddRelativeForce.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 1de05a2b6197b2d4b9da1c36bf382649 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddRelativeTorque.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddRelativeTorque.cs deleted file mode 100644 index ec901665..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddRelativeTorque.cs +++ /dev/null @@ -1,43 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Applies a torque to the rigidbody relative to its coordinate system. Returns Success.")] - public class AddRelativeTorque : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The amount of torque to apply")] - public SharedVector3 torque; - [Tooltip("The type of torque")] - public ForceMode forceMode = ForceMode.Force; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - rigidbody.AddRelativeTorque(torque.Value, forceMode); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - torque = Vector3.zero; - forceMode = ForceMode.Force; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddRelativeTorque.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddRelativeTorque.cs.meta deleted file mode 100644 index 3bba15eb..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddRelativeTorque.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 71136c1193309b24c93d450b5f2e47be -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddTorque.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddTorque.cs deleted file mode 100644 index 35282d09..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddTorque.cs +++ /dev/null @@ -1,48 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Applies a torque to the rigidbody. Returns Success.")] - public class AddTorque : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The amount of torque to apply")] - public SharedVector3 torque; - [Tooltip("The type of torque")] - public ForceMode forceMode = ForceMode.Force; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - rigidbody.AddTorque(torque.Value, forceMode); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - torque = Vector3.zero; - forceMode = ForceMode.Force; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddTorque.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddTorque.cs.meta deleted file mode 100644 index 4e6e47c3..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/AddTorque.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 88c726c1cb324e6429637f55d36c3d01 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetAngularDrag.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetAngularDrag.cs deleted file mode 100644 index 9aed491c..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetAngularDrag.cs +++ /dev/null @@ -1,46 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Stores the angular drag of the Rigidbody. Returns Success.")] - public class GetAngularDrag : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The angular drag of the Rigidbody")] - [RequiredField] - public SharedFloat storeValue; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - storeValue.Value = rigidbody.angularDrag; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = 0; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetAngularDrag.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetAngularDrag.cs.meta deleted file mode 100644 index f82dda03..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetAngularDrag.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 5fb34b334a02db64db2d6a2fb2448be5 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetAngularVelocity.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetAngularVelocity.cs deleted file mode 100644 index 556f52e1..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetAngularVelocity.cs +++ /dev/null @@ -1,46 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Stores the angular velocity of the Rigidbody. Returns Success.")] - public class GetAngularVelocity : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The angular velocity of the Rigidbody")] - [RequiredField] - public SharedVector3 storeValue; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - storeValue.Value = rigidbody.angularVelocity; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = Vector3.zero; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetAngularVelocity.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetAngularVelocity.cs.meta deleted file mode 100644 index c4f98927..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetAngularVelocity.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 492dc3a13d07ed149bcd19d36e2f7ee7 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetCenterOfMass.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetCenterOfMass.cs deleted file mode 100644 index 59c7429c..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetCenterOfMass.cs +++ /dev/null @@ -1,46 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Stores the center of mass of the Rigidbody. Returns Success.")] - public class GetCenterOfMass : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The center of mass of the Rigidbody")] - [RequiredField] - public SharedVector3 storeValue; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - storeValue.Value = rigidbody.centerOfMass; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = Vector3.zero; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetCenterOfMass.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetCenterOfMass.cs.meta deleted file mode 100644 index 8c175632..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetCenterOfMass.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: b993020e1d60f5242a7e3618501f871e -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetDrag.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetDrag.cs deleted file mode 100644 index 423e79b0..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetDrag.cs +++ /dev/null @@ -1,46 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Stores the drag of the Rigidbody. Returns Success.")] - public class GetDrag : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The drag of the Rigidbody")] - [RequiredField] - public SharedFloat storeValue; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - storeValue.Value = rigidbody.drag; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = 0; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetDrag.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetDrag.cs.meta deleted file mode 100644 index ab90b18b..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetDrag.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 69bd087f6899c604f82441b108ead2a8 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetFreezeRotation.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetFreezeRotation.cs deleted file mode 100644 index 0a26f2c1..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetFreezeRotation.cs +++ /dev/null @@ -1,46 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Stores the freeze rotation value of the Rigidbody. Returns Success.")] - public class GetFreezeRotation : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The freeze rotation value of the Rigidbody")] - [RequiredField] - public SharedBool storeValue; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - storeValue.Value = rigidbody.freezeRotation; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = false; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetFreezeRotation.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetFreezeRotation.cs.meta deleted file mode 100644 index dad7aad7..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetFreezeRotation.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 889065cfad95df04a802761fcccb8359 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetIsKinematic.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetIsKinematic.cs deleted file mode 100644 index ee981ed7..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetIsKinematic.cs +++ /dev/null @@ -1,46 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Stores the is kinematic value of the Rigidbody. Returns Success.")] - public class GetIsKinematic : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The is kinematic value of the Rigidbody")] - [RequiredField] - public SharedBool storeValue; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - storeValue.Value = rigidbody.isKinematic; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = false; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetIsKinematic.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetIsKinematic.cs.meta deleted file mode 100644 index 0bef7e35..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetIsKinematic.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: a531151d14b8a9640be8d499d9db4538 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetMass.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetMass.cs deleted file mode 100644 index 62d0138b..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetMass.cs +++ /dev/null @@ -1,46 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Stores the mass of the Rigidbody. Returns Success.")] - public class GetMass : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The mass of the Rigidbody")] - [RequiredField] - public SharedFloat storeValue; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - storeValue.Value = rigidbody.mass; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = 0; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetMass.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetMass.cs.meta deleted file mode 100644 index 71b86955..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetMass.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 2638ca749ba5a404f84fd72811b16c81 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetPosition.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetPosition.cs deleted file mode 100644 index 9f4dc201..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetPosition.cs +++ /dev/null @@ -1,46 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Stores the position of the Rigidbody. Returns Success.")] - public class GetPosition : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The position of the Rigidbody")] - [RequiredField] - public SharedVector3 storeValue; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - storeValue.Value = rigidbody.position; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = Vector3.zero; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetPosition.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetPosition.cs.meta deleted file mode 100644 index 732ae424..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetPosition.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 25f9090c180831b4daaa1a24894681ac -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetRotation.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetRotation.cs deleted file mode 100644 index 53d4101f..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetRotation.cs +++ /dev/null @@ -1,46 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Stores the rotation of the Rigidbody. Returns Success.")] - public class GetRotation : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The rotation of the Rigidbody")] - [RequiredField] - public SharedQuaternion storeValue; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - storeValue.Value = rigidbody.rotation; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = Quaternion.identity; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetRotation.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetRotation.cs.meta deleted file mode 100644 index 539000a1..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetRotation.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 937400bc82220b543aa9b3074f17f4d6 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetUseGravity.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetUseGravity.cs deleted file mode 100644 index dc20ef51..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetUseGravity.cs +++ /dev/null @@ -1,46 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Stores the use gravity value of the Rigidbody. Returns Success.")] - public class GetUseGravity : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The use gravity value of the Rigidbody")] - [RequiredField] - public SharedBool storeValue; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - storeValue.Value = rigidbody.useGravity; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = false; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetUseGravity.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetUseGravity.cs.meta deleted file mode 100644 index ab211284..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetUseGravity.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 1d7358afc7810ca4aa2ae8a2cd4b9e6e -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetVelocity.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetVelocity.cs deleted file mode 100644 index de66c4ad..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetVelocity.cs +++ /dev/null @@ -1,46 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Stores the velocity of the Rigidbody. Returns Success.")] - public class GetVelocity : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The velocity of the Rigidbody")] - [RequiredField] - public SharedVector3 storeValue; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - storeValue.Value = rigidbody.velocity; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - storeValue = Vector3.zero; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetVelocity.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetVelocity.cs.meta deleted file mode 100644 index 62f5920f..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetVelocity.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 9c18365eb6865164ebb5b0057dcc6bb4 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/IsKinematic.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/IsKinematic.cs deleted file mode 100644 index 1144ea46..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/IsKinematic.cs +++ /dev/null @@ -1,40 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Returns Success if the Rigidbody is kinematic, otherwise Failure.")] - public class IsKinematic : Conditional - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - return rigidbody.isKinematic ? TaskStatus.Success : TaskStatus.Failure; - } - - public override void OnReset() - { - targetGameObject = null; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/IsKinematic.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/IsKinematic.cs.meta deleted file mode 100644 index ec59f524..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/IsKinematic.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 30be28b36412643418c2e61640147eac -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/IsSleeping.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/IsSleeping.cs deleted file mode 100644 index 1252e643..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/IsSleeping.cs +++ /dev/null @@ -1,40 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Returns Success if the Rigidbody is sleeping, otherwise Failure.")] - public class IsSleeping : Conditional - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - return rigidbody.IsSleeping() ? TaskStatus.Success : TaskStatus.Failure; - } - - public override void OnReset() - { - targetGameObject = null; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/IsSleeping.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/IsSleeping.cs.meta deleted file mode 100644 index c0c0a203..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/IsSleeping.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 37e8153613f519240a11c3f6583d1030 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/MovePosition.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/MovePosition.cs deleted file mode 100644 index 81ac9191..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/MovePosition.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Moves the Rigidbody to the specified position. Returns Success.")] - public class MovePosition : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The new position of the Rigidbody")] - public SharedVector3 position; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - rigidbody.MovePosition(position.Value); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - position = Vector3.zero; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/MovePosition.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/MovePosition.cs.meta deleted file mode 100644 index 75fc531c..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/MovePosition.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 87176662744aee049b8af51b01bcb526 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/MoveRotation.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/MoveRotation.cs deleted file mode 100644 index 9133cb77..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/MoveRotation.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Rotates the Rigidbody to the specified rotation. Returns Success.")] - public class MoveRotation : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The new rotation of the Rigidbody")] - public SharedQuaternion rotation; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - rigidbody.MoveRotation(rotation.Value); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - rotation = Quaternion.identity; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/MoveRotation.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/MoveRotation.cs.meta deleted file mode 100644 index 65a02522..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/MoveRotation.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: f1ba2e66d5ca98a4ba4020b4eff4da6e -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetAngularDrag.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetAngularDrag.cs deleted file mode 100644 index c08194d2..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetAngularDrag.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Sets the angular drag of the Rigidbody. Returns Success.")] - public class SetAngularDrag : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The angular drag of the Rigidbody")] - public SharedFloat angularDrag; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - rigidbody.angularDrag = angularDrag.Value; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - angularDrag = 0; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetAngularDrag.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetAngularDrag.cs.meta deleted file mode 100644 index bfa75a99..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetAngularDrag.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 2883595af7ee1c649ae45353482beed8 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetAngularVelocity.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetAngularVelocity.cs deleted file mode 100644 index 78f35260..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetAngularVelocity.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Sets the angular velocity of the Rigidbody. Returns Success.")] - public class SetAngularVelocity : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The angular velocity of the Rigidbody")] - public SharedVector3 angularVelocity; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - rigidbody.angularVelocity = angularVelocity.Value; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - angularVelocity = Vector3.zero; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetAngularVelocity.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetAngularVelocity.cs.meta deleted file mode 100644 index 1c2b78f9..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetAngularVelocity.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 8652396368a6dad4eb6e1259e680595c -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetCenterOfMass.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetCenterOfMass.cs deleted file mode 100644 index f57cb25a..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetCenterOfMass.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Sets the center of mass of the Rigidbody. Returns Success.")] - public class SetCenterOfMass : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The center of mass of the Rigidbody")] - public SharedVector3 centerOfMass; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - rigidbody.centerOfMass = centerOfMass.Value; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - centerOfMass = Vector3.zero; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetCenterOfMass.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetCenterOfMass.cs.meta deleted file mode 100644 index 3a229ffb..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetCenterOfMass.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 594f2d37fbfc0d545a0377cf63543f41 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetConstraints.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetConstraints.cs deleted file mode 100644 index 0b174602..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetConstraints.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Sets the constraints of the Rigidbody. Returns Success.")] - public class SetConstraints : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The constraints of the Rigidbody")] - public RigidbodyConstraints constraints = RigidbodyConstraints.None; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - rigidbody.constraints = constraints; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - constraints = RigidbodyConstraints.None; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetConstraints.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetConstraints.cs.meta deleted file mode 100644 index 8affb848..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetConstraints.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: dd098240974b0184ca8c66cb6e450753 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetDrag.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetDrag.cs deleted file mode 100644 index e755cf6e..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetDrag.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Sets the drag of the Rigidbody. Returns Success.")] - public class SetDrag : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The drag of the Rigidbody")] - public SharedFloat drag; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - rigidbody.drag = drag.Value; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - drag = 0; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetDrag.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetDrag.cs.meta deleted file mode 100644 index 370e0d8b..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetDrag.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 8984a684f33e6644abbb9cfe6c9068d9 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetFreezeRotation.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetFreezeRotation.cs deleted file mode 100644 index 9b6342ba..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetFreezeRotation.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Sets the freeze rotation value of the Rigidbody. Returns Success.")] - public class SetFreezeRotation : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The freeze rotation value of the Rigidbody")] - public SharedBool freezeRotation; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - rigidbody.freezeRotation = freezeRotation.Value; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - freezeRotation = false; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetFreezeRotation.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetFreezeRotation.cs.meta deleted file mode 100644 index 67fd3cac..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetFreezeRotation.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 4160755a1f5174546b6ccbabff469187 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetIsKinematic.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetIsKinematic.cs deleted file mode 100644 index 49ead821..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetIsKinematic.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Sets the is kinematic value of the Rigidbody. Returns Success.")] - public class SetIsKinematic : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The is kinematic value of the Rigidbody")] - public SharedBool isKinematic; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - rigidbody.isKinematic = isKinematic.Value; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - isKinematic = false; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetIsKinematic.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetIsKinematic.cs.meta deleted file mode 100644 index 78a73857..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetIsKinematic.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 6d93194d82815024cadf3f4f842666d0 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetMass.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetMass.cs deleted file mode 100644 index 48c1da8f..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetMass.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Sets the mass of the Rigidbody. Returns Success.")] - public class SetMass : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The mass of the Rigidbody")] - public SharedFloat mass; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - rigidbody.mass = mass.Value; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - mass = 0; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetMass.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetMass.cs.meta deleted file mode 100644 index b1ab1a4e..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetMass.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 82f7a92bee3553d49bbb1ebabfaffc12 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetPosition.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetPosition.cs deleted file mode 100644 index 86b564a5..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetPosition.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Sets the position of the Rigidbody. Returns Success.")] - public class SetPosition : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The position of the Rigidbody")] - public SharedVector3 position; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - rigidbody.position = position.Value; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - position = Vector3.zero; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetPosition.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetPosition.cs.meta deleted file mode 100644 index 62b9cac0..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetPosition.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 8a33b86eb94a87c449e1f3344973cc50 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetRotation.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetRotation.cs deleted file mode 100644 index ffa231a8..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetRotation.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Stores the rotation of the Rigidbody. Returns Success.")] - public class SetRotation : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The rotation of the Rigidbody")] - public SharedQuaternion rotation; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - rigidbody.rotation = rotation.Value; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - rotation = Quaternion.identity; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetRotation.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetRotation.cs.meta deleted file mode 100644 index cf104f74..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetRotation.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: c5ac2e84278f4a845ba47d1e4469e869 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetUseGravity.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetUseGravity.cs deleted file mode 100644 index a95330a5..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetUseGravity.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Sets the use gravity value of the Rigidbody. Returns Success.")] - public class SetUseGravity : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The use gravity value of the Rigidbody")] - public SharedBool isKinematic; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - rigidbody.useGravity = isKinematic.Value; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - isKinematic = false; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetUseGravity.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetUseGravity.cs.meta deleted file mode 100644 index 8e3be08a..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetUseGravity.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 19548f438ad1c684180d41713cbdeb76 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetVelocity.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetVelocity.cs deleted file mode 100644 index e488ebc5..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetVelocity.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Sets the velocity of the Rigidbody. Returns Success.")] - public class SetVelocity : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The velocity of the Rigidbody")] - public SharedVector3 velocity; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - rigidbody.velocity = velocity.Value; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - velocity = Vector3.zero; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetVelocity.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetVelocity.cs.meta deleted file mode 100644 index c1756a01..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/SetVelocity.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 3e3fc3ca798c87644a42b1c930fff3f0 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/Sleep.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/Sleep.cs deleted file mode 100644 index 796f7f29..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/Sleep.cs +++ /dev/null @@ -1,42 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Forces the Rigidbody to sleep at least one frame. Returns Success.")] - public class Sleep : Conditional - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - rigidbody.Sleep(); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/Sleep.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/Sleep.cs.meta deleted file mode 100644 index dc6ae392..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/Sleep.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 1683ca7168c4ce74db4396c4d3cb65ce -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/UseGravity.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/UseGravity.cs deleted file mode 100644 index 1cdcb762..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/UseGravity.cs +++ /dev/null @@ -1,40 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Returns Success if the Rigidbody is using gravity, otherwise Failure.")] - public class UseGravity : Conditional - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - return rigidbody.useGravity ? TaskStatus.Success : TaskStatus.Failure; - } - - public override void OnReset() - { - targetGameObject = null; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/UseGravity.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/UseGravity.cs.meta deleted file mode 100644 index 446f7f0d..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/UseGravity.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: a0d11b67c4ae058469e7f7b00db7103f -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/WakeUp.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/WakeUp.cs deleted file mode 100644 index fcb4fe74..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/WakeUp.cs +++ /dev/null @@ -1,42 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody -{ - [TaskCategory("Basic/Rigidbody")] - [TaskDescription("Forces the Rigidbody to wake up. Returns Success.")] - public class WakeUp : Conditional - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - - // cache the rigidbody component - private Rigidbody rigidbody; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (rigidbody == null) { - Debug.LogWarning("Rigidbody is null"); - return TaskStatus.Failure; - } - - rigidbody.WakeUp(); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/WakeUp.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/WakeUp.cs.meta deleted file mode 100644 index d65620b9..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Rigidbody/WakeUp.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: d4314af88b4d86046bdac1f10f6f9a47 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: -- cgit v1.1-26-g67d0