From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Basic Tasks/Transform/GetAngleToTarget.cs | 66 ---------------------- 1 file changed, 66 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Transform/GetAngleToTarget.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Transform/GetAngleToTarget.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Transform/GetAngleToTarget.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Transform/GetAngleToTarget.cs deleted file mode 100644 index cee67ccb..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Transform/GetAngleToTarget.cs +++ /dev/null @@ -1,66 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityTransform -{ - [TaskCategory("Basic/Transform")] - [TaskDescription("Gets the Angle between a GameObject's forward direction and a target. Returns Success.")] - public class GetAngleToTarget : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The target object to measure the angle to. If null the targetPosition will be used.")] - public SharedGameObject targetObject; - [Tooltip("The world position to measure an angle to. If the targetObject is also not null, this value is used as an offset from that object's position.")] - public SharedVector3 targetPosition; - [Tooltip("Ignore height differences when calculating the angle?")] - public SharedBool ignoreHeight = true; - [Tooltip("The angle to the target")] - [RequiredField] - public SharedFloat storeValue; - - private Transform targetTransform; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - targetTransform = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (targetTransform == null) { - Debug.LogWarning("Transform is null"); - return TaskStatus.Failure; - } - - Vector3 targetPos; - if (targetObject.Value != null) { - targetPos = targetObject.Value.transform.InverseTransformPoint(targetPosition.Value); - } else { - targetPos = targetPosition.Value; - } - - if (ignoreHeight.Value) { - targetPos.y = targetTransform.position.y; - } - - var targetDir = targetPos - targetTransform.position; - storeValue.Value = Vector3.Angle(targetDir, targetTransform.forward); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - targetObject = null; - targetPosition = Vector3.zero; - ignoreHeight = true; - storeValue = 0; - } - } -} \ No newline at end of file -- cgit v1.1-26-g67d0