From 21e186f75b504d832d9c7bef0456edd7d5d3155e Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 8 Sep 2021 10:52:35 +0800 Subject: +behavior design --- .../Runtime/Basic Tasks/Transform/GetPosition.cs | 45 ++++++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Transform/GetPosition.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Transform/GetPosition.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Transform/GetPosition.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Transform/GetPosition.cs new file mode 100644 index 00000000..4a6b9cf1 --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Transform/GetPosition.cs @@ -0,0 +1,45 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityTransform +{ + [TaskCategory("Basic/Transform")] + [TaskDescription("Stores the position of the Transform. Returns Success.")] + public class GetPosition : Action + { + [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] + public SharedGameObject targetGameObject; + [Tooltip("Can the target GameObject be empty?")] + [RequiredField] + public SharedVector3 storeValue; + + private Transform targetTransform; + private GameObject prevGameObject; + + public override void OnStart() + { + var currentGameObject = GetDefaultGameObject(targetGameObject.Value); + if (currentGameObject != prevGameObject) { + targetTransform = currentGameObject.GetComponent(); + prevGameObject = currentGameObject; + } + } + + public override TaskStatus OnUpdate() + { + if (targetTransform == null) { + Debug.LogWarning("Transform is null"); + return TaskStatus.Failure; + } + + storeValue.Value = targetTransform.position; + + return TaskStatus.Success; + } + + public override void OnReset() + { + targetGameObject = null; + storeValue = Vector3.zero; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0