From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Runtime/Basic Tasks/Transform/RotateAround.cs | 50 ---------------------- 1 file changed, 50 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Transform/RotateAround.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Transform/RotateAround.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Transform/RotateAround.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Transform/RotateAround.cs deleted file mode 100644 index ac3feb57..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Transform/RotateAround.cs +++ /dev/null @@ -1,50 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityTransform -{ - [TaskCategory("Basic/Transform")] - [TaskDescription("Applies a rotation. Returns Success.")] - public class RotateAround : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("Point to rotate around")] - public SharedVector3 point; - [Tooltip("Axis to rotate around")] - public SharedVector3 axis; - [Tooltip("Amount to rotate")] - public SharedFloat angle; - - private Transform targetTransform; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - targetTransform = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (targetTransform == null) { - Debug.LogWarning("Transform is null"); - return TaskStatus.Failure; - } - - targetTransform.RotateAround(point.Value, axis.Value, angle.Value); - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - point = Vector3.zero; - axis = Vector3.zero; - angle = 0; - } - } -} \ No newline at end of file -- cgit v1.1-26-g67d0