From 21e186f75b504d832d9c7bef0456edd7d5d3155e Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 8 Sep 2021 10:52:35 +0800 Subject: +behavior design --- .../Runtime/Basic Tasks/Vector2/Multiply.cs | 29 ++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector2/Multiply.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector2/Multiply.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector2/Multiply.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector2/Multiply.cs new file mode 100644 index 00000000..3fccd123 --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector2/Multiply.cs @@ -0,0 +1,29 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityVector2 +{ + [TaskCategory("Basic/Vector2")] + [TaskDescription("Multiply the Vector2 by a float.")] + public class Multiply : Action + { + [Tooltip("The Vector2 to multiply of")] + public SharedVector2 vector2Variable; + [Tooltip("The value to multiply the Vector2 of")] + public SharedFloat multiplyBy; + [Tooltip("The multiplication resut")] + [RequiredField] + public SharedVector2 storeResult; + + public override TaskStatus OnUpdate() + { + storeResult.Value = vector2Variable.Value * multiplyBy.Value; + return TaskStatus.Success; + } + + public override void OnReset() + { + vector2Variable = storeResult = Vector2.zero; + multiplyBy = 0; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0