From 21e186f75b504d832d9c7bef0456edd7d5d3155e Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 8 Sep 2021 10:52:35 +0800 Subject: +behavior design --- .../Runtime/Basic Tasks/Vector2/SetXY.cs | 35 ++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector2/SetXY.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector2/SetXY.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector2/SetXY.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector2/SetXY.cs new file mode 100644 index 00000000..a4035d0f --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector2/SetXY.cs @@ -0,0 +1,35 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityVector2 +{ + [TaskCategory("Basic/Vector2")] + [TaskDescription("Sets the X and Y values of the Vector2.")] + public class SetXY : Action + { + [Tooltip("The Vector2 to set the values of")] + public SharedVector2 vector2Variable; + [Tooltip("The X value. Set to None to have the value ignored")] + public SharedFloat xValue; + [Tooltip("The Y value. Set to None to have the value ignored")] + public SharedFloat yValue; + + public override TaskStatus OnUpdate() + { + var vector2Value = vector2Variable.Value; + if (!xValue.IsNone) { + vector2Value.x = xValue.Value; + } + if (!yValue.IsNone) { + vector2Value.y = yValue.Value; + } + vector2Variable.Value = vector2Value; + return TaskStatus.Success; + } + + public override void OnReset() + { + vector2Variable = Vector2.zero; + xValue = yValue = 0; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0