From 21e186f75b504d832d9c7bef0456edd7d5d3155e Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 8 Sep 2021 10:52:35 +0800 Subject: +behavior design --- .../Runtime/Basic Tasks/Vector3/Angle.cs | 29 ++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector3/Angle.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector3/Angle.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector3/Angle.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector3/Angle.cs new file mode 100644 index 00000000..910ee6fe --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector3/Angle.cs @@ -0,0 +1,29 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityVector3 +{ + [TaskCategory("Basic/Vector3")] + [TaskDescription("Returns the angle between two Vector3s.")] + public class Angle : Action + { + [Tooltip("The first Vector3")] + public SharedVector3 firstVector3; + [Tooltip("The second Vector3")] + public SharedVector3 secondVector3; + [Tooltip("The angle")] + [RequiredField] + public SharedFloat storeResult; + + public override TaskStatus OnUpdate() + { + storeResult.Value = Vector3.Angle(firstVector3.Value, secondVector3.Value); + return TaskStatus.Success; + } + + public override void OnReset() + { + firstVector3 = secondVector3 = Vector3.zero; + storeResult = 0; + } + } +} -- cgit v1.1-26-g67d0