From 21e186f75b504d832d9c7bef0456edd7d5d3155e Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 8 Sep 2021 10:52:35 +0800 Subject: +behavior design --- .../Runtime/Basic Tasks/Vector3/ClampMagnitude.cs | 29 ++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector3/ClampMagnitude.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector3/ClampMagnitude.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector3/ClampMagnitude.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector3/ClampMagnitude.cs new file mode 100644 index 00000000..c2a7c261 --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector3/ClampMagnitude.cs @@ -0,0 +1,29 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityVector3 +{ + [TaskCategory("Basic/Vector3")] + [TaskDescription("Clamps the magnitude of the Vector3.")] + public class ClampMagnitude : Action + { + [Tooltip("The Vector3 to clamp the magnitude of")] + public SharedVector3 vector3Variable; + [Tooltip("The max length of the magnitude")] + public SharedFloat maxLength; + [Tooltip("The clamp magnitude resut")] + [RequiredField] + public SharedVector3 storeResult; + + public override TaskStatus OnUpdate() + { + storeResult.Value = Vector3.ClampMagnitude(vector3Variable.Value, maxLength.Value); + return TaskStatus.Success; + } + + public override void OnReset() + { + vector3Variable = storeResult = Vector3.zero; + maxLength = 0; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0