From 21e186f75b504d832d9c7bef0456edd7d5d3155e Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 8 Sep 2021 10:52:35 +0800 Subject: +behavior design --- .../Runtime/Basic Tasks/Vector3/MoveTowards.cs | 31 ++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector3/MoveTowards.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector3/MoveTowards.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector3/MoveTowards.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector3/MoveTowards.cs new file mode 100644 index 00000000..75d80cc4 --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector3/MoveTowards.cs @@ -0,0 +1,31 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityVector3 +{ + [TaskCategory("Basic/Vector3")] + [TaskDescription("Move from the current position to the target position.")] + public class MoveTowards : Action + { + [Tooltip("The current position")] + public SharedVector3 currentPosition; + [Tooltip("The target position")] + public SharedVector3 targetPosition; + [Tooltip("The movement speed")] + public SharedFloat speed; + [Tooltip("The move resut")] + [RequiredField] + public SharedVector3 storeResult; + + public override TaskStatus OnUpdate() + { + storeResult.Value = Vector3.MoveTowards(currentPosition.Value, targetPosition.Value, speed.Value * Time.deltaTime); + return TaskStatus.Success; + } + + public override void OnReset() + { + currentPosition = targetPosition = storeResult = Vector3.zero; + speed = 0; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0