From 21e186f75b504d832d9c7bef0456edd7d5d3155e Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 8 Sep 2021 10:52:35 +0800 Subject: +behavior design --- .../Runtime/Basic Tasks/Vector3/SetXYZ.cs | 40 ++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector3/SetXYZ.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector3/SetXYZ.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector3/SetXYZ.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector3/SetXYZ.cs new file mode 100644 index 00000000..82d466ca --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector3/SetXYZ.cs @@ -0,0 +1,40 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityVector3 +{ + [TaskCategory("Basic/Vector3")] + [TaskDescription("Sets the X, Y, and Z values of the Vector3.")] + public class SetXYZ : Action + { + [Tooltip("The Vector3 to set the values of")] + public SharedVector3 vector3Variable; + [Tooltip("The X value. Set to None to have the value ignored")] + public SharedFloat xValue; + [Tooltip("The Y value. Set to None to have the value ignored")] + public SharedFloat yValue; + [Tooltip("The Z value. Set to None to have the value ignored")] + public SharedFloat zValue; + + public override TaskStatus OnUpdate() + { + var vector3Value = vector3Variable.Value; + if (!xValue.IsNone) { + vector3Value.x = xValue.Value; + } + if (!yValue.IsNone) { + vector3Value.y = yValue.Value; + } + if (!zValue.IsNone) { + vector3Value.z = zValue.Value; + } + vector3Variable.Value = vector3Value; + return TaskStatus.Success; + } + + public override void OnReset() + { + vector3Variable = Vector3.zero; + xValue = yValue = zValue = 0; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0