From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Runtime/Composites/Parallel.cs | 87 ---------------------- 1 file changed, 87 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Composites/Parallel.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Composites/Parallel.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Composites/Parallel.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Composites/Parallel.cs deleted file mode 100644 index 79969d26..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Composites/Parallel.cs +++ /dev/null @@ -1,87 +0,0 @@ -namespace BehaviorDesigner.Runtime.Tasks -{ - [TaskDescription("Similar to the sequence task, the parallel task will run each child task until a child task returns failure. " + - "The difference is that the parallel task will run all of its children tasks simultaneously versus running each task one at a time. " + - "Like the sequence class, the parallel task will return success once all of its children tasks have return success. " + - "If one tasks returns failure the parallel task will end all of the child tasks and return failure.")] - [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=27")] - [TaskIcon("{SkinColor}ParallelIcon.png")] - public class Parallel : Composite - { - // The index of the child that is currently running or is about to run. - private int currentChildIndex; - // The task status of every child task. - private TaskStatus[] executionStatus; - - public override void OnAwake() - { - // Create a new task status array that will hold the execution status of all of the children tasks. - executionStatus = new TaskStatus[children.Count]; - } - - public override void OnChildStarted(int childIndex) - { - // One of the children has started to run. Increment the child index and set the current task status of that child to running. - currentChildIndex++; - executionStatus[childIndex] = TaskStatus.Running; - } - - public override bool CanRunParallelChildren() - { - // This task can run parallel children. - return true; - } - - public override int CurrentChildIndex() - { - return currentChildIndex; - } - - public override bool CanExecute() - { - // We can continue executing if we have more children that haven't been started yet. - return currentChildIndex < children.Count; - } - - public override void OnChildExecuted(int childIndex, TaskStatus childStatus) - { - // One of the children has finished running. Set the task status. - executionStatus[childIndex] = childStatus; - } - - public override TaskStatus OverrideStatus(TaskStatus status) - { - // Assume all of the children have finished executing. Loop through the execution status of every child and check to see if any tasks are currently running - // or failed. If a task is still running then all of the children are not done executing and the parallel task should continue to return a task status of running. - // If a task failed then return failure. The Behavior Manager will stop all of the children tasks. If no child task is running or has failed then the parallel - // task succeeded and it will return success. - bool childrenComplete = true; - for (int i = 0; i < executionStatus.Length; ++i) { - if (executionStatus[i] == TaskStatus.Running) { - childrenComplete = false; - } else if (executionStatus[i] == TaskStatus.Failure) { - return TaskStatus.Failure; - } - } - return (childrenComplete ? TaskStatus.Success : TaskStatus.Running); - } - - public override void OnConditionalAbort(int childIndex) - { - // Start from the beginning on an abort - currentChildIndex = 0; - for (int i = 0; i < executionStatus.Length; ++i) { - executionStatus[i] = TaskStatus.Inactive; - } - } - - public override void OnEnd() - { - // Reset the execution status and the child index back to their starting values. - for (int i = 0; i < executionStatus.Length; ++i) { - executionStatus[i] = TaskStatus.Inactive; - } - currentChildIndex = 0; - } - } -} \ No newline at end of file -- cgit v1.1-26-g67d0