From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Conditionals/Physics/HasExitedCollision.cs | 40 ---------------------- 1 file changed, 40 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs deleted file mode 100644 index 05a4fe3d..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs +++ /dev/null @@ -1,40 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks -{ - [TaskDescription("Returns success when a collision ends.")] - [TaskCategory("Physics")] - [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")] - public class HasExitedCollision : Conditional - { - [Tooltip("The tag of the GameObject to check for a collision against")] - public SharedString tag = ""; - [Tooltip("The object that exited the collision")] - public SharedGameObject collidedGameObject; - - private bool exitedCollision = false; - - public override TaskStatus OnUpdate() - { - return exitedCollision ? TaskStatus.Success : TaskStatus.Failure; - } - - public override void OnEnd() - { - exitedCollision = false; - } - - public override void OnCollisionExit(Collision collision) - { - if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(collision.gameObject.tag)) { - collidedGameObject.Value = collision.gameObject; - exitedCollision = true; - } - } - - public override void OnReset() - { - collidedGameObject = null; - } - } -} \ No newline at end of file -- cgit v1.1-26-g67d0