From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Conditionals/Physics/HasExitedTrigger2D.cs | 41 ---------------------- 1 file changed, 41 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs deleted file mode 100644 index 95ad2f1a..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs +++ /dev/null @@ -1,41 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks -{ - [TaskDescription("Returns success when an object exits the 2D trigger.")] - [TaskCategory("Physics")] - [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")] - public class HasExitedTrigger2D : Conditional - { - [Tooltip("The tag of the GameObject to check for a trigger against")] - public SharedString tag = ""; - [Tooltip("The object that exited the trigger")] - public SharedGameObject otherGameObject; - - private bool exitedTrigger = false; - - public override TaskStatus OnUpdate() - { - return exitedTrigger ? TaskStatus.Success : TaskStatus.Failure; - } - - public override void OnEnd() - { - exitedTrigger = false; - } - - public override void OnTriggerExit2D(Collider2D other) - { - if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(other.gameObject.tag)) { - otherGameObject.Value = other.gameObject; - exitedTrigger = true; - } - } - - public override void OnReset() - { - tag = ""; - otherGameObject = null; - } - } -} -- cgit v1.1-26-g67d0