From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Conditionals/Physics/HasEnteredCollision.cs | 41 ---------------------- .../Physics/HasEnteredCollision.cs.meta | 8 ----- .../Conditionals/Physics/HasEnteredCollision2D.cs | 41 ---------------------- .../Physics/HasEnteredCollision2D.cs.meta | 8 ----- .../Conditionals/Physics/HasEnteredTrigger.cs | 41 ---------------------- .../Conditionals/Physics/HasEnteredTrigger.cs.meta | 8 ----- .../Conditionals/Physics/HasEnteredTrigger2D.cs | 41 ---------------------- .../Physics/HasEnteredTrigger2D.cs.meta | 8 ----- .../Conditionals/Physics/HasExitedCollision.cs | 40 --------------------- .../Physics/HasExitedCollision.cs.meta | 8 ----- .../Conditionals/Physics/HasExitedCollision2D.cs | 41 ---------------------- .../Physics/HasExitedCollision2D.cs.meta | 8 ----- .../Conditionals/Physics/HasExitedTrigger.cs | 41 ---------------------- .../Conditionals/Physics/HasExitedTrigger.cs.meta | 8 ----- .../Conditionals/Physics/HasExitedTrigger2D.cs | 41 ---------------------- .../Physics/HasExitedTrigger2D.cs.meta | 8 ----- 16 files changed, 391 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs.meta delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs.meta (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs deleted file mode 100644 index 480e4093..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs +++ /dev/null @@ -1,41 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks -{ - [TaskDescription("Returns success when a collision starts.")] - [TaskCategory("Physics")] - [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")] - public class HasEnteredCollision : Conditional - { - [Tooltip("The tag of the GameObject to check for a collision against")] - public SharedString tag = ""; - [Tooltip("The object that started the collision")] - public SharedGameObject collidedGameObject; - - private bool enteredCollision = false; - - public override TaskStatus OnUpdate() - { - return enteredCollision ? TaskStatus.Success : TaskStatus.Failure; - } - - public override void OnEnd() - { - enteredCollision = false; - } - - public override void OnCollisionEnter(Collision collision) - { - if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(collision.gameObject.tag)) { - collidedGameObject.Value = collision.gameObject; - enteredCollision = true; - } - } - - public override void OnReset() - { - tag = ""; - collidedGameObject = null; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs.meta deleted file mode 100644 index b6f4d04b..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: c1841a802d7ceda449423f001897ecae -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs deleted file mode 100644 index 51feb050..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs +++ /dev/null @@ -1,41 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks -{ - [TaskDescription("Returns success when a 2D collision starts.")] - [TaskCategory("Physics")] - [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")] - public class HasEnteredCollision2D : Conditional - { - [Tooltip("The tag of the GameObject to check for a collision against")] - public SharedString tag = ""; - [Tooltip("The object that started the collision")] - public SharedGameObject collidedGameObject; - - private bool enteredCollision = false; - - public override TaskStatus OnUpdate() - { - return enteredCollision ? TaskStatus.Success : TaskStatus.Failure; - } - - public override void OnEnd() - { - enteredCollision = false; - } - - public override void OnCollisionEnter2D(Collision2D collision) - { - if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(collision.gameObject.tag)) { - collidedGameObject.Value = collision.gameObject; - enteredCollision = true; - } - } - - public override void OnReset() - { - tag = ""; - collidedGameObject = null; - } - } -} diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs.meta deleted file mode 100644 index 1f0e945e..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 0ac128198630a2d4b9fee93cc9a1f8fd -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs deleted file mode 100644 index 648850fd..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs +++ /dev/null @@ -1,41 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks -{ - [TaskDescription("Returns success when an object enters the trigger.")] - [TaskCategory("Physics")] - [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")] - public class HasEnteredTrigger : Conditional - { - [Tooltip("The tag of the GameObject to check for a trigger against")] - public SharedString tag = ""; - [Tooltip("The object that entered the trigger")] - public SharedGameObject otherGameObject; - - private bool enteredTrigger = false; - - public override TaskStatus OnUpdate() - { - return enteredTrigger ? TaskStatus.Success : TaskStatus.Failure; - } - - public override void OnEnd() - { - enteredTrigger = false; - } - - public override void OnTriggerEnter(Collider other) - { - if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(other.gameObject.tag)) { - otherGameObject.Value = other.gameObject; - enteredTrigger = true; - } - } - - public override void OnReset() - { - tag = ""; - otherGameObject = null; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs.meta deleted file mode 100644 index bccb63ad..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 5987844efe0fca7499cec04a9e3962cc -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs deleted file mode 100644 index 05dfe9ec..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs +++ /dev/null @@ -1,41 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks -{ - [TaskDescription("Returns success when an object enters the 2D trigger.")] - [TaskCategory("Physics")] - [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")] - public class HasEnteredTrigger2D : Conditional - { - [Tooltip("The tag of the GameObject to check for a trigger against")] - public SharedString tag = ""; - [Tooltip("The object that entered the trigger")] - public SharedGameObject otherGameObject; - - private bool enteredTrigger = false; - - public override TaskStatus OnUpdate() - { - return enteredTrigger ? TaskStatus.Success : TaskStatus.Failure; - } - - public override void OnEnd() - { - enteredTrigger = false; - } - - public override void OnTriggerEnter2D(Collider2D other) - { - if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(other.gameObject.tag)) { - otherGameObject.Value = other.gameObject; - enteredTrigger = true; - } - } - - public override void OnReset() - { - tag = ""; - otherGameObject = null; - } - } -} diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs.meta deleted file mode 100644 index 4e98e7c7..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 84e2afb791fe67243a15e45e4af81bb4 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs deleted file mode 100644 index 05a4fe3d..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs +++ /dev/null @@ -1,40 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks -{ - [TaskDescription("Returns success when a collision ends.")] - [TaskCategory("Physics")] - [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")] - public class HasExitedCollision : Conditional - { - [Tooltip("The tag of the GameObject to check for a collision against")] - public SharedString tag = ""; - [Tooltip("The object that exited the collision")] - public SharedGameObject collidedGameObject; - - private bool exitedCollision = false; - - public override TaskStatus OnUpdate() - { - return exitedCollision ? TaskStatus.Success : TaskStatus.Failure; - } - - public override void OnEnd() - { - exitedCollision = false; - } - - public override void OnCollisionExit(Collision collision) - { - if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(collision.gameObject.tag)) { - collidedGameObject.Value = collision.gameObject; - exitedCollision = true; - } - } - - public override void OnReset() - { - collidedGameObject = null; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs.meta deleted file mode 100644 index 40e22c8b..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 900905a3e42f74c49a6e503349ee651e -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs deleted file mode 100644 index e5a1a03a..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs +++ /dev/null @@ -1,41 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks -{ - [TaskDescription("Returns success when a 2D collision ends.")] - [TaskCategory("Physics")] - [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")] - public class HasExitedCollision2D : Conditional - { - [Tooltip("The tag of the GameObject to check for a collision against")] - public SharedString tag = ""; - [Tooltip("The object that exited the collision")] - public SharedGameObject collidedGameObject; - - private bool exitedCollision = false; - - public override TaskStatus OnUpdate() - { - return exitedCollision ? TaskStatus.Success : TaskStatus.Failure; - } - - public override void OnEnd() - { - exitedCollision = false; - } - - public override void OnCollisionExit2D(Collision2D collision) - { - if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(collision.gameObject.tag)) { - collidedGameObject.Value = collision.gameObject; - exitedCollision = true; - } - } - - public override void OnReset() - { - tag = ""; - collidedGameObject = null; - } - } -} diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs.meta deleted file mode 100644 index 48510c2a..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 31cf8edd114ac5c4db22ec65babb3dd3 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs deleted file mode 100644 index ec33e923..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs +++ /dev/null @@ -1,41 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks -{ - [TaskDescription("Returns success when an object exits the trigger.")] - [TaskCategory("Physics")] - [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")] - public class HasExitedTrigger : Conditional - { - [Tooltip("The tag of the GameObject to check for a trigger against")] - public SharedString tag = ""; - [Tooltip("The object that exited the trigger")] - public SharedGameObject otherGameObject; - - private bool exitedTrigger = false; - - public override TaskStatus OnUpdate() - { - return exitedTrigger ? TaskStatus.Success : TaskStatus.Failure; - } - - public override void OnEnd() - { - exitedTrigger = false; - } - - public override void OnTriggerExit(Collider other) - { - if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(other.gameObject.tag)) { - otherGameObject.Value = other.gameObject; - exitedTrigger = true; - } - } - - public override void OnReset() - { - tag = ""; - otherGameObject = null; - } - } -} \ No newline at end of file diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs.meta deleted file mode 100644 index 83c2828f..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: c7ccd4a2c35d4c748b65ccd086e777e1 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs deleted file mode 100644 index 95ad2f1a..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs +++ /dev/null @@ -1,41 +0,0 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks -{ - [TaskDescription("Returns success when an object exits the 2D trigger.")] - [TaskCategory("Physics")] - [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")] - public class HasExitedTrigger2D : Conditional - { - [Tooltip("The tag of the GameObject to check for a trigger against")] - public SharedString tag = ""; - [Tooltip("The object that exited the trigger")] - public SharedGameObject otherGameObject; - - private bool exitedTrigger = false; - - public override TaskStatus OnUpdate() - { - return exitedTrigger ? TaskStatus.Success : TaskStatus.Failure; - } - - public override void OnEnd() - { - exitedTrigger = false; - } - - public override void OnTriggerExit2D(Collider2D other) - { - if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(other.gameObject.tag)) { - otherGameObject.Value = other.gameObject; - exitedTrigger = true; - } - } - - public override void OnReset() - { - tag = ""; - otherGameObject = null; - } - } -} diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs.meta b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs.meta deleted file mode 100644 index 3d6d4f8a..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: ff0486d46da2f7844ac74c6e2ad5af89 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: -- cgit v1.1-26-g67d0