From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../Reflection/ComparePropertyValue.cs | 61 ---------------------- 1 file changed, 61 deletions(-) delete mode 100644 Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Reflection/ComparePropertyValue.cs (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Reflection/ComparePropertyValue.cs') diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Reflection/ComparePropertyValue.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Reflection/ComparePropertyValue.cs deleted file mode 100644 index 4f7fbdf1..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Conditionals/Reflection/ComparePropertyValue.cs +++ /dev/null @@ -1,61 +0,0 @@ -using UnityEngine; -using System; -using System.Reflection; - -namespace BehaviorDesigner.Runtime.Tasks -{ - [TaskDescription("Compares the property value to the value specified. Returns success if the values are the same.")] - [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=152")] - [TaskCategory("Reflection")] - [TaskIcon("{SkinColor}ReflectionIcon.png")] - public class ComparePropertyValue : Conditional - { - [Tooltip("The GameObject to compare the property of")] - public SharedGameObject targetGameObject; - [Tooltip("The component to compare the property of")] - public SharedString componentName; - [Tooltip("The name of the property")] - public SharedString propertyName; - [Tooltip("The value to compare to")] - public SharedVariable compareValue; - - public override TaskStatus OnUpdate() - { - if (compareValue == null) { - Debug.LogWarning("Unable to compare field - compare value is null"); - return TaskStatus.Failure; - } - - var type = TaskUtility.GetTypeWithinAssembly(componentName.Value); - if (type == null) { - Debug.LogWarning("Unable to compare property - type is null"); - return TaskStatus.Failure; - } - - var component = GetDefaultGameObject(targetGameObject.Value).GetComponent(type); - if (component == null) { - Debug.LogWarning("Unable to compare the property with component " + componentName.Value); - return TaskStatus.Failure; - } - - // If you are receiving a compiler error on the Windows Store platform see this topic: - // http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=46 - var property = component.GetType().GetProperty(propertyName.Value); - var propertyValue = property.GetValue(component, null); - - if (propertyValue == null && compareValue.GetValue() == null) { - return TaskStatus.Success; - } - - return propertyValue.Equals(compareValue.GetValue()) ? TaskStatus.Success : TaskStatus.Failure; - } - - public override void OnReset() - { - targetGameObject = null; - componentName = null; - propertyName = null; - compareValue = null; - } - } -} \ No newline at end of file -- cgit v1.1-26-g67d0