From 0d8b9832447b84fa62bd5f6f41af2507bf3001d5 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 2 Sep 2021 21:31:30 +0800 Subject: *curve --- Assets/ThirdParty/BezierCurves/readme.txt | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 Assets/ThirdParty/BezierCurves/readme.txt (limited to 'Assets/ThirdParty/BezierCurves/readme.txt') diff --git a/Assets/ThirdParty/BezierCurves/readme.txt b/Assets/ThirdParty/BezierCurves/readme.txt new file mode 100644 index 00000000..c363f511 --- /dev/null +++ b/Assets/ThirdParty/BezierCurves/readme.txt @@ -0,0 +1,17 @@ +Product : Bezier Curve Editor Package +Studio : Arkham Interactive +Date : September 9th, 2013 +Version : 1.0 +Email : support@arkhaminteractive.com + +How to use: + 1) Add BezierCurve package to your Unity project + 2a) Add BezierCurve.cs script from Assets/BezierCurves/Scripts to any object + 2b) Alternatively, select GameObject/Create Other/Bezier Curve + 3) Use "Add Point" button to add bezier points to the curve + 4) Use "X" button to remove bezier points from the curve + 5) Use "/\" or "\/" to move points up or down in the curve order + + - The BezierCurve class also contains static functions used for getting points on first, second, and third order bezier curves. + - These functions take the positions of the anchor points as arguments. + - Instances of the BezierCurve object use these same functions to calculate positions. \ No newline at end of file -- cgit v1.1-26-g67d0