From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- Assets/ThirdParty/BezierCurves/readme.txt | 17 ----------------- 1 file changed, 17 deletions(-) delete mode 100644 Assets/ThirdParty/BezierCurves/readme.txt (limited to 'Assets/ThirdParty/BezierCurves/readme.txt') diff --git a/Assets/ThirdParty/BezierCurves/readme.txt b/Assets/ThirdParty/BezierCurves/readme.txt deleted file mode 100644 index c363f511..00000000 --- a/Assets/ThirdParty/BezierCurves/readme.txt +++ /dev/null @@ -1,17 +0,0 @@ -Product : Bezier Curve Editor Package -Studio : Arkham Interactive -Date : September 9th, 2013 -Version : 1.0 -Email : support@arkhaminteractive.com - -How to use: - 1) Add BezierCurve package to your Unity project - 2a) Add BezierCurve.cs script from Assets/BezierCurves/Scripts to any object - 2b) Alternatively, select GameObject/Create Other/Bezier Curve - 3) Use "Add Point" button to add bezier points to the curve - 4) Use "X" button to remove bezier points from the curve - 5) Use "/\" or "\/" to move points up or down in the curve order - - - The BezierCurve class also contains static functions used for getting points on first, second, and third order bezier curves. - - These functions take the positions of the anchor points as arguments. - - Instances of the BezierCurve object use these same functions to calculate positions. \ No newline at end of file -- cgit v1.1-26-g67d0