From 58a47386a711746d17c5c66ac897a53f7a4aad4b Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 13 Oct 2020 07:02:26 +0800 Subject: +samurai & ninja animations --- Assets/ThirdParty/Demigiant/DOTween/DOTween46.xml | 185 ++++++++++++++++++++++ 1 file changed, 185 insertions(+) create mode 100644 Assets/ThirdParty/Demigiant/DOTween/DOTween46.xml (limited to 'Assets/ThirdParty/Demigiant/DOTween/DOTween46.xml') diff --git a/Assets/ThirdParty/Demigiant/DOTween/DOTween46.xml b/Assets/ThirdParty/Demigiant/DOTween/DOTween46.xml new file mode 100644 index 00000000..c19bb732 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTween/DOTween46.xml @@ -0,0 +1,185 @@ + + + + DOTween46 + + + + + Methods that extend known Unity objects and allow to directly create and control tweens from their instances. + These, as all DOTween46 methods, require Unity 4.6 or later. + + + + Tweens a CanvasGroup's alpha color to the given value. + Also stores the canvasGroup as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens an Graphic's color to the given value. + Also stores the image as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens an Graphic's alpha color to the given value. + Also stores the image as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens an Image's color to the given value. + Also stores the image as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens an Image's alpha color to the given value. + Also stores the image as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens an Image's fillAmount to the given value. + Also stores the image as the tween's target so it can be used for filtered operations + The end value to reach (0 to 1)The duration of the tween + + + Tweens an LayoutElement's flexibleWidth/Height to the given value. + Also stores the LayoutElement as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + Tweens an LayoutElement's minWidth/Height to the given value. + Also stores the LayoutElement as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + Tweens an LayoutElement's preferredWidth/Height to the given value. + Also stores the LayoutElement as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + Tweens a Outline's effectColor to the given value. + Also stores the Outline as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a Outline's effectColor alpha to the given value. + Also stores the Outline as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a Outline's effectDistance to the given value. + Also stores the Outline as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a RectTransform's anchoredPosition to the given value. + Also stores the RectTransform as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + Tweens a RectTransform's anchoredPosition3D to the given value. + Also stores the RectTransform as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + Tweens a RectTransform's sizeDelta to the given value. + Also stores the RectTransform as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one + as if it was connected to the starting position via an elastic. + Also stores the RectTransform as the tween's target so it can be used for filtered operations + The direction and strength of the punch (added to the RectTransform's current position) + The duration of the tween + Indicates how much will the punch vibrate + Represents how much (0 to 1) the vector will go beyond the starting position when bouncing backwards. + 1 creates a full oscillation between the punch direction and the opposite direction, + while 0 oscillates only between the punch and the start position + If TRUE the tween will smoothly snap all values to integers + + + Shakes a RectTransform's anchoredPosition with the given values. + Also stores the RectTransform as the tween's target so it can be used for filtered operations + The duration of the tween + The shake strength + Indicates how much will the shake vibrate + Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction. + If TRUE the tween will smoothly snap all values to integers + + + Shakes a RectTransform's anchoredPosition with the given values. + Also stores the RectTransform as the tween's target so it can be used for filtered operations + The duration of the tween + The shake strength on each axis + Indicates how much will the shake vibrate + Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction. + If TRUE the tween will smoothly snap all values to integers + + + Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis. + Returns a Sequence instead of a Tweener. + Also stores the RectTransform as the tween's target so it can be used for filtered operations + The end value to reach + Power of the jump (the max height of the jump is represented by this plus the final Y offset) + Total number of jumps + The duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + Tweens a Slider's value to the given value. + Also stores the Slider as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + Tweens a Text's color to the given value. + Also stores the Text as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a Text's alpha color to the given value. + Also stores the Text as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a Text's text to the given value. + Also stores the Text as the tween's target so it can be used for filtered operations + The end string to tween toThe duration of the tween + If TRUE (default), rich text will be interpreted correctly while animated, + otherwise all tags will be considered as normal text + The type of scramble mode to use, if any + A string containing the characters to use for scrambling. + Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. + Leave it to NULL (default) to use default ones + + + Tweens a Graphic's color to the given value, + in a way that allows other DOBlendableColor tweens to work together on the same target, + instead than fight each other as multiple DOColor would do. + Also stores the Graphic as the tween's target so it can be used for filtered operations + The value to tween toThe duration of the tween + + + Tweens a Image's color to the given value, + in a way that allows other DOBlendableColor tweens to work together on the same target, + instead than fight each other as multiple DOColor would do. + Also stores the Image as the tween's target so it can be used for filtered operations + The value to tween toThe duration of the tween + + + Tweens a Text's color BY the given value, + in a way that allows other DOBlendableColor tweens to work together on the same target, + instead than fight each other as multiple DOColor would do. + Also stores the Text as the tween's target so it can be used for filtered operations + The value to tween toThe duration of the tween + + + -- cgit v1.1-26-g67d0