From fc6de82e75310b4c007d80753a5f58e6692f4855 Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 13 Oct 2020 10:33:05 +0800 Subject: +misc --- Assets/ThirdParty/Demigiant/DOTween/DOTween46.xml | 370 +++++++++++----------- 1 file changed, 185 insertions(+), 185 deletions(-) (limited to 'Assets/ThirdParty/Demigiant/DOTween/DOTween46.xml') diff --git a/Assets/ThirdParty/Demigiant/DOTween/DOTween46.xml b/Assets/ThirdParty/Demigiant/DOTween/DOTween46.xml index c19bb732..e8e9c060 100644 --- a/Assets/ThirdParty/Demigiant/DOTween/DOTween46.xml +++ b/Assets/ThirdParty/Demigiant/DOTween/DOTween46.xml @@ -1,185 +1,185 @@ - - - - DOTween46 - - - - - Methods that extend known Unity objects and allow to directly create and control tweens from their instances. - These, as all DOTween46 methods, require Unity 4.6 or later. - - - - Tweens a CanvasGroup's alpha color to the given value. - Also stores the canvasGroup as the tween's target so it can be used for filtered operations - The end value to reachThe duration of the tween - - - Tweens an Graphic's color to the given value. - Also stores the image as the tween's target so it can be used for filtered operations - The end value to reachThe duration of the tween - - - Tweens an Graphic's alpha color to the given value. - Also stores the image as the tween's target so it can be used for filtered operations - The end value to reachThe duration of the tween - - - Tweens an Image's color to the given value. - Also stores the image as the tween's target so it can be used for filtered operations - The end value to reachThe duration of the tween - - - Tweens an Image's alpha color to the given value. - Also stores the image as the tween's target so it can be used for filtered operations - The end value to reachThe duration of the tween - - - Tweens an Image's fillAmount to the given value. - Also stores the image as the tween's target so it can be used for filtered operations - The end value to reach (0 to 1)The duration of the tween - - - Tweens an LayoutElement's flexibleWidth/Height to the given value. - Also stores the LayoutElement as the tween's target so it can be used for filtered operations - The end value to reachThe duration of the tween - If TRUE the tween will smoothly snap all values to integers - - - Tweens an LayoutElement's minWidth/Height to the given value. - Also stores the LayoutElement as the tween's target so it can be used for filtered operations - The end value to reachThe duration of the tween - If TRUE the tween will smoothly snap all values to integers - - - Tweens an LayoutElement's preferredWidth/Height to the given value. - Also stores the LayoutElement as the tween's target so it can be used for filtered operations - The end value to reachThe duration of the tween - If TRUE the tween will smoothly snap all values to integers - - - Tweens a Outline's effectColor to the given value. - Also stores the Outline as the tween's target so it can be used for filtered operations - The end value to reachThe duration of the tween - - - Tweens a Outline's effectColor alpha to the given value. - Also stores the Outline as the tween's target so it can be used for filtered operations - The end value to reachThe duration of the tween - - - Tweens a Outline's effectDistance to the given value. - Also stores the Outline as the tween's target so it can be used for filtered operations - The end value to reachThe duration of the tween - - - Tweens a RectTransform's anchoredPosition to the given value. - Also stores the RectTransform as the tween's target so it can be used for filtered operations - The end value to reachThe duration of the tween - If TRUE the tween will smoothly snap all values to integers - - - Tweens a RectTransform's anchoredPosition3D to the given value. - Also stores the RectTransform as the tween's target so it can be used for filtered operations - The end value to reachThe duration of the tween - If TRUE the tween will smoothly snap all values to integers - - - Tweens a RectTransform's sizeDelta to the given value. - Also stores the RectTransform as the tween's target so it can be used for filtered operations - The end value to reachThe duration of the tween - If TRUE the tween will smoothly snap all values to integers - - - Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one - as if it was connected to the starting position via an elastic. - Also stores the RectTransform as the tween's target so it can be used for filtered operations - The direction and strength of the punch (added to the RectTransform's current position) - The duration of the tween - Indicates how much will the punch vibrate - Represents how much (0 to 1) the vector will go beyond the starting position when bouncing backwards. - 1 creates a full oscillation between the punch direction and the opposite direction, - while 0 oscillates only between the punch and the start position - If TRUE the tween will smoothly snap all values to integers - - - Shakes a RectTransform's anchoredPosition with the given values. - Also stores the RectTransform as the tween's target so it can be used for filtered operations - The duration of the tween - The shake strength - Indicates how much will the shake vibrate - Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). - Setting it to 0 will shake along a single direction. - If TRUE the tween will smoothly snap all values to integers - - - Shakes a RectTransform's anchoredPosition with the given values. - Also stores the RectTransform as the tween's target so it can be used for filtered operations - The duration of the tween - The shake strength on each axis - Indicates how much will the shake vibrate - Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). - Setting it to 0 will shake along a single direction. - If TRUE the tween will smoothly snap all values to integers - - - Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis. - Returns a Sequence instead of a Tweener. - Also stores the RectTransform as the tween's target so it can be used for filtered operations - The end value to reach - Power of the jump (the max height of the jump is represented by this plus the final Y offset) - Total number of jumps - The duration of the tween - If TRUE the tween will smoothly snap all values to integers - - - Tweens a Slider's value to the given value. - Also stores the Slider as the tween's target so it can be used for filtered operations - The end value to reachThe duration of the tween - If TRUE the tween will smoothly snap all values to integers - - - Tweens a Text's color to the given value. - Also stores the Text as the tween's target so it can be used for filtered operations - The end value to reachThe duration of the tween - - - Tweens a Text's alpha color to the given value. - Also stores the Text as the tween's target so it can be used for filtered operations - The end value to reachThe duration of the tween - - - Tweens a Text's text to the given value. - Also stores the Text as the tween's target so it can be used for filtered operations - The end string to tween toThe duration of the tween - If TRUE (default), rich text will be interpreted correctly while animated, - otherwise all tags will be considered as normal text - The type of scramble mode to use, if any - A string containing the characters to use for scrambling. - Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. - Leave it to NULL (default) to use default ones - - - Tweens a Graphic's color to the given value, - in a way that allows other DOBlendableColor tweens to work together on the same target, - instead than fight each other as multiple DOColor would do. - Also stores the Graphic as the tween's target so it can be used for filtered operations - The value to tween toThe duration of the tween - - - Tweens a Image's color to the given value, - in a way that allows other DOBlendableColor tweens to work together on the same target, - instead than fight each other as multiple DOColor would do. - Also stores the Image as the tween's target so it can be used for filtered operations - The value to tween toThe duration of the tween - - - Tweens a Text's color BY the given value, - in a way that allows other DOBlendableColor tweens to work together on the same target, - instead than fight each other as multiple DOColor would do. - Also stores the Text as the tween's target so it can be used for filtered operations - The value to tween toThe duration of the tween - - - + + + + DOTween46 + + + + + Methods that extend known Unity objects and allow to directly create and control tweens from their instances. + These, as all DOTween46 methods, require Unity 4.6 or later. + + + + Tweens a CanvasGroup's alpha color to the given value. + Also stores the canvasGroup as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens an Graphic's color to the given value. + Also stores the image as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens an Graphic's alpha color to the given value. + Also stores the image as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens an Image's color to the given value. + Also stores the image as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens an Image's alpha color to the given value. + Also stores the image as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens an Image's fillAmount to the given value. + Also stores the image as the tween's target so it can be used for filtered operations + The end value to reach (0 to 1)The duration of the tween + + + Tweens an LayoutElement's flexibleWidth/Height to the given value. + Also stores the LayoutElement as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + Tweens an LayoutElement's minWidth/Height to the given value. + Also stores the LayoutElement as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + Tweens an LayoutElement's preferredWidth/Height to the given value. + Also stores the LayoutElement as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + Tweens a Outline's effectColor to the given value. + Also stores the Outline as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a Outline's effectColor alpha to the given value. + Also stores the Outline as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a Outline's effectDistance to the given value. + Also stores the Outline as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a RectTransform's anchoredPosition to the given value. + Also stores the RectTransform as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + Tweens a RectTransform's anchoredPosition3D to the given value. + Also stores the RectTransform as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + Tweens a RectTransform's sizeDelta to the given value. + Also stores the RectTransform as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one + as if it was connected to the starting position via an elastic. + Also stores the RectTransform as the tween's target so it can be used for filtered operations + The direction and strength of the punch (added to the RectTransform's current position) + The duration of the tween + Indicates how much will the punch vibrate + Represents how much (0 to 1) the vector will go beyond the starting position when bouncing backwards. + 1 creates a full oscillation between the punch direction and the opposite direction, + while 0 oscillates only between the punch and the start position + If TRUE the tween will smoothly snap all values to integers + + + Shakes a RectTransform's anchoredPosition with the given values. + Also stores the RectTransform as the tween's target so it can be used for filtered operations + The duration of the tween + The shake strength + Indicates how much will the shake vibrate + Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction. + If TRUE the tween will smoothly snap all values to integers + + + Shakes a RectTransform's anchoredPosition with the given values. + Also stores the RectTransform as the tween's target so it can be used for filtered operations + The duration of the tween + The shake strength on each axis + Indicates how much will the shake vibrate + Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction. + If TRUE the tween will smoothly snap all values to integers + + + Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis. + Returns a Sequence instead of a Tweener. + Also stores the RectTransform as the tween's target so it can be used for filtered operations + The end value to reach + Power of the jump (the max height of the jump is represented by this plus the final Y offset) + Total number of jumps + The duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + Tweens a Slider's value to the given value. + Also stores the Slider as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + Tweens a Text's color to the given value. + Also stores the Text as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a Text's alpha color to the given value. + Also stores the Text as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a Text's text to the given value. + Also stores the Text as the tween's target so it can be used for filtered operations + The end string to tween toThe duration of the tween + If TRUE (default), rich text will be interpreted correctly while animated, + otherwise all tags will be considered as normal text + The type of scramble mode to use, if any + A string containing the characters to use for scrambling. + Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. + Leave it to NULL (default) to use default ones + + + Tweens a Graphic's color to the given value, + in a way that allows other DOBlendableColor tweens to work together on the same target, + instead than fight each other as multiple DOColor would do. + Also stores the Graphic as the tween's target so it can be used for filtered operations + The value to tween toThe duration of the tween + + + Tweens a Image's color to the given value, + in a way that allows other DOBlendableColor tweens to work together on the same target, + instead than fight each other as multiple DOColor would do. + Also stores the Image as the tween's target so it can be used for filtered operations + The value to tween toThe duration of the tween + + + Tweens a Text's color BY the given value, + in a way that allows other DOBlendableColor tweens to work together on the same target, + instead than fight each other as multiple DOColor would do. + Also stores the Text as the tween's target so it can be used for filtered operations + The value to tween toThe duration of the tween + + + -- cgit v1.1-26-g67d0