From fc6de82e75310b4c007d80753a5f58e6692f4855 Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 13 Oct 2020 10:33:05 +0800 Subject: +misc --- Assets/ThirdParty/Demigiant/DOTween/DOTween50.xml | 206 +++++++++++----------- 1 file changed, 103 insertions(+), 103 deletions(-) (limited to 'Assets/ThirdParty/Demigiant/DOTween/DOTween50.xml') diff --git a/Assets/ThirdParty/Demigiant/DOTween/DOTween50.xml b/Assets/ThirdParty/Demigiant/DOTween/DOTween50.xml index 5c9ddd31..474c6a76 100644 --- a/Assets/ThirdParty/Demigiant/DOTween/DOTween50.xml +++ b/Assets/ThirdParty/Demigiant/DOTween/DOTween50.xml @@ -1,103 +1,103 @@ - - - - DOTween50 - - - - - Methods that extend known Unity objects and allow to directly create and control tweens from their instances. - These, as all DOTween50 methods, require Unity 5.0 or later. - - - - Tweens an AudioMixer's exposed float to the given value. - Also stores the AudioMixer as the tween's target so it can be used for filtered operations. - Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer. - Name given to the exposed float to set - The end value to reachThe duration of the tween - - - - Completes all tweens that have this target as a reference - (meaning tweens that were started from this target, or that had this target added as an Id) - and returns the total number of tweens completed - (meaning the tweens that don't have infinite loops and were not already complete) - - - - - Kills all tweens that have this target as a reference - (meaning tweens that were started from this target, or that had this target added as an Id) - and returns the total number of tweens killed. - - If TRUE completes the tween before killing it - - - - Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference - (meaning tweens that were started from this target, or that had this target added as an Id) - and returns the total number of tweens flipped. - - - - - Sends to the given position all tweens that have this target as a reference - (meaning tweens that were started from this target, or that had this target added as an Id) - and returns the total number of tweens involved. - - Time position to reach - (if higher than the whole tween duration the tween will simply reach its end) - If TRUE will play the tween after reaching the given position, otherwise it will pause it - - - - Pauses all tweens that have this target as a reference - (meaning tweens that were started from this target, or that had this target added as an Id) - and returns the total number of tweens paused. - - - - - Plays all tweens that have this target as a reference - (meaning tweens that were started from this target, or that had this target added as an Id) - and returns the total number of tweens played. - - - - - Plays backwards all tweens that have this target as a reference - (meaning tweens that were started from this target, or that had this target added as an Id) - and returns the total number of tweens played. - - - - - Plays forward all tweens that have this target as a reference - (meaning tweens that were started from this target, or that had this target added as an Id) - and returns the total number of tweens played. - - - - - Restarts all tweens that have this target as a reference - (meaning tweens that were started from this target, or that had this target added as an Id) - and returns the total number of tweens restarted. - - - - - Rewinds all tweens that have this target as a reference - (meaning tweens that were started from this target, or that had this target added as an Id) - and returns the total number of tweens rewinded. - - - - - Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference - (meaning tweens that were started from this target, or that had this target added as an Id) - and returns the total number of tweens involved. - - - - + + + + DOTween50 + + + + + Methods that extend known Unity objects and allow to directly create and control tweens from their instances. + These, as all DOTween50 methods, require Unity 5.0 or later. + + + + Tweens an AudioMixer's exposed float to the given value. + Also stores the AudioMixer as the tween's target so it can be used for filtered operations. + Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer. + Name given to the exposed float to set + The end value to reachThe duration of the tween + + + + Completes all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens completed + (meaning the tweens that don't have infinite loops and were not already complete) + + + + + Kills all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens killed. + + If TRUE completes the tween before killing it + + + + Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens flipped. + + + + + Sends to the given position all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens involved. + + Time position to reach + (if higher than the whole tween duration the tween will simply reach its end) + If TRUE will play the tween after reaching the given position, otherwise it will pause it + + + + Pauses all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens paused. + + + + + Plays all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens played. + + + + + Plays backwards all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens played. + + + + + Plays forward all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens played. + + + + + Restarts all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens restarted. + + + + + Rewinds all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens rewinded. + + + + + Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens involved. + + + + -- cgit v1.1-26-g67d0