From 58a47386a711746d17c5c66ac897a53f7a4aad4b Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 13 Oct 2020 07:02:26 +0800 Subject: +samurai & ninja animations --- .../Demigiant/DOTween/Editor/DOTweenEditor.XML | 65 ++++++++++++++++++++++ 1 file changed, 65 insertions(+) create mode 100644 Assets/ThirdParty/Demigiant/DOTween/Editor/DOTweenEditor.XML (limited to 'Assets/ThirdParty/Demigiant/DOTween/Editor/DOTweenEditor.XML') diff --git a/Assets/ThirdParty/Demigiant/DOTween/Editor/DOTweenEditor.XML b/Assets/ThirdParty/Demigiant/DOTween/Editor/DOTweenEditor.XML new file mode 100644 index 00000000..db17f443 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTween/Editor/DOTweenEditor.XML @@ -0,0 +1,65 @@ + + + + DOTweenEditor + + + + + Not used as menu item anymore, but as a utiity function + + + + + Setups DOTween + + If TRUE, no warning window appears in case there is no need for setup + + + + Checks that the given editor texture use the correct import settings, + and applies them if they're incorrect. + + + + + Returns TRUE if addons setup is required. + + + + + Returns TRUE if the file/directory at the given path exists. + + Path, relative to Unity's project folder + + + + + Converts the given project-relative path to a full path, + with backward (\) slashes). + + + + + Converts the given full path to a path usable with AssetDatabase methods + (relative to Unity's project folder, and with the correct Unity forward (/) slashes). + + + + + Connects to a asset. + If the asset already exists at the given path, loads it and returns it. + Otherwise, either returns NULL or automatically creates it before loading and returning it + (depending on the given parameters). + + Asset type + File path (relative to Unity's project folder) + If TRUE and the requested asset doesn't exist, forces its creation + + + + Full path for the given loaded assembly, assembly file included + + + + -- cgit v1.1-26-g67d0