From fc6de82e75310b4c007d80753a5f58e6692f4855 Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 13 Oct 2020 10:33:05 +0800 Subject: +misc --- .../Demigiant/DOTween/Editor/DOTweenEditor.XML | 130 ++++++++++----------- 1 file changed, 65 insertions(+), 65 deletions(-) (limited to 'Assets/ThirdParty/Demigiant/DOTween/Editor') diff --git a/Assets/ThirdParty/Demigiant/DOTween/Editor/DOTweenEditor.XML b/Assets/ThirdParty/Demigiant/DOTween/Editor/DOTweenEditor.XML index db17f443..78cbb4db 100644 --- a/Assets/ThirdParty/Demigiant/DOTween/Editor/DOTweenEditor.XML +++ b/Assets/ThirdParty/Demigiant/DOTween/Editor/DOTweenEditor.XML @@ -1,65 +1,65 @@ - - - - DOTweenEditor - - - - - Not used as menu item anymore, but as a utiity function - - - - - Setups DOTween - - If TRUE, no warning window appears in case there is no need for setup - - - - Checks that the given editor texture use the correct import settings, - and applies them if they're incorrect. - - - - - Returns TRUE if addons setup is required. - - - - - Returns TRUE if the file/directory at the given path exists. - - Path, relative to Unity's project folder - - - - - Converts the given project-relative path to a full path, - with backward (\) slashes). - - - - - Converts the given full path to a path usable with AssetDatabase methods - (relative to Unity's project folder, and with the correct Unity forward (/) slashes). - - - - - Connects to a asset. - If the asset already exists at the given path, loads it and returns it. - Otherwise, either returns NULL or automatically creates it before loading and returning it - (depending on the given parameters). - - Asset type - File path (relative to Unity's project folder) - If TRUE and the requested asset doesn't exist, forces its creation - - - - Full path for the given loaded assembly, assembly file included - - - - + + + + DOTweenEditor + + + + + Not used as menu item anymore, but as a utiity function + + + + + Setups DOTween + + If TRUE, no warning window appears in case there is no need for setup + + + + Checks that the given editor texture use the correct import settings, + and applies them if they're incorrect. + + + + + Returns TRUE if addons setup is required. + + + + + Returns TRUE if the file/directory at the given path exists. + + Path, relative to Unity's project folder + + + + + Converts the given project-relative path to a full path, + with backward (\) slashes). + + + + + Converts the given full path to a path usable with AssetDatabase methods + (relative to Unity's project folder, and with the correct Unity forward (/) slashes). + + + + + Connects to a asset. + If the asset already exists at the given path, loads it and returns it. + Otherwise, either returns NULL or automatically creates it before loading and returning it + (depending on the given parameters). + + Asset type + File path (relative to Unity's project folder) + If TRUE and the requested asset doesn't exist, forces its creation + + + + Full path for the given loaded assembly, assembly file included + + + + -- cgit v1.1-26-g67d0