From 22891bf59032ba88262824255a706d652031384b Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 10 Mar 2022 14:07:40 +0800 Subject: * move folder --- .../ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML | 71 ---------------------- 1 file changed, 71 deletions(-) delete mode 100644 Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML (limited to 'Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML') diff --git a/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML deleted file mode 100644 index c1528c5a..00000000 --- a/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML +++ /dev/null @@ -1,71 +0,0 @@ - - - - DOTweenPro - - - - - Methods that extend known Unity objects and allow to directly create and control tweens from their instances - - - - Tweens a Transform's localPosition in a spiral shape. - Also stores the transform as the tween's target so it can be used for filtered operations - The duration of the tween - The axis around which the spiral will rotate - The type of spiral movement - Speed of the rotations - Frequency of the rotation. Lower values lead to wider spirals - Indicates how much the tween should move along the spiral's axis - If TRUE the tween will smoothly snap all values to integers - - - Tweens a Rigidbody's position in a spiral shape. - Also stores the transform as the tween's target so it can be used for filtered operations - The duration of the tween - The axis around which the spiral will rotate - The type of spiral movement - Speed of the rotations - Frequency of the rotation. Lower values lead to wider spirals - Indicates how much the tween should move along the spiral's axis - If TRUE the tween will smoothly snap all values to integers - - - - Tweens a Vector3 along a spiral. - EndValue represents the direction of the spiral - - - - - Restarts the tween - - If TRUE, re-evaluates the tween's start and end values from its current position. - Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system) - - - - Attach this to a GameObject to create and assign a path to it - - - - - Restarts the tween - - If TRUE, re-evaluates the tween's start and end values from its current position. - Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system) - - - - Spiral tween mode - - - - The spiral motion will expand outwards for the whole the tween - - - The spiral motion will expand outwards for half the tween and then will spiral back to the starting position - - - -- cgit v1.1-26-g67d0