From 58a47386a711746d17c5c66ac897a53f7a4aad4b Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 13 Oct 2020 07:02:26 +0800 Subject: +samurai & ninja animations --- .../ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML | 71 ++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML (limited to 'Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML') diff --git a/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML new file mode 100644 index 00000000..6f5f6c86 --- /dev/null +++ b/Assets/ThirdParty/Demigiant/DOTweenPro/DOTweenPro.XML @@ -0,0 +1,71 @@ + + + + DOTweenPro + + + + + Methods that extend known Unity objects and allow to directly create and control tweens from their instances + + + + Tweens a Transform's localPosition in a spiral shape. + Also stores the transform as the tween's target so it can be used for filtered operations + The duration of the tween + The axis around which the spiral will rotate + The type of spiral movement + Speed of the rotations + Frequency of the rotation. Lower values lead to wider spirals + Indicates how much the tween should move along the spiral's axis + If TRUE the tween will smoothly snap all values to integers + + + Tweens a Rigidbody's position in a spiral shape. + Also stores the transform as the tween's target so it can be used for filtered operations + The duration of the tween + The axis around which the spiral will rotate + The type of spiral movement + Speed of the rotations + Frequency of the rotation. Lower values lead to wider spirals + Indicates how much the tween should move along the spiral's axis + If TRUE the tween will smoothly snap all values to integers + + + + Tweens a Vector3 along a spiral. + EndValue represents the direction of the spiral + + + + + Restarts the tween + + If TRUE, re-evaluates the tween's start and end values from its current position. + Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system) + + + + Attach this to a GameObject to create and assign a path to it + + + + + Restarts the tween + + If TRUE, re-evaluates the tween's start and end values from its current position. + Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system) + + + + Spiral tween mode + + + + The spiral motion will expand outwards for the whole the tween + + + The spiral motion will expand outwards for half the tween and then will spiral back to the starting position + + + -- cgit v1.1-26-g67d0